Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
The best developed character from David Cage is (in my opinion) Jodie from Beyond: Two Souls. And that's just because she is the only main character^^ My favorite Quantic Dream game so far. Really liked it.
Well, it's not really what I meant. David Cage's games offer large freedom in shaping the plot to the player, you decide who lives and who dies, whom to save and whom to leave behind, and all your choises directly affect the ending(except for beyond two souls where you just gotta select it for yourself in the finale).
https://i0.wp.com/static.gamespot.com/uploads/original/1575/15759911/3378734-hostage_flowchart_part.jpg?ssl=1
Here's a screenshot from Detroit of how much possibilities a player has, as you can see it's quite big. Does LIF or even some of telltale games have this? All the choises are really subtle and rarely have any influence on the plot and outcome.
These type of games do that as well
And you have also keep in mind that Quantic Dream is a very big studio, whereas Dontnod is a relatively small indie studio. They couldn't afford to make that much different story arcs based on every decision ;)
Life is Strange does not even come close to the amount of freedom that exists in Quantic Dreams's games as there are so many consequences of your actions, the plot can turn out to be very different depending on your actoins, while in Life is Strange, the consequences are minimal/minor like in Telltale Games.
Not only that when Quantic Dreams release a game, it is made to look as realistic as possible with large budget allocated to motion capturing, graphics and whatnot while Life is Strange has more of artistic than realistic visuals (more akin to Telltale Games).
The only thing that Life is Strange has in common with David Cage's games other than same genre of gameplay, is awkward dialogues lol.
Well, this is a really subjective way to describe something. Not everyone shares these 'personal feelings" with you, lots of people have disliked this game and they had very clearly stated why. But it's not what I wished to discuss, though.
How's that they can't afford it? They have talented actors, pretty good writers, visuals artists doing fantastic work(not like most of the modern games though, but yeah, as you said, LIS has smaller budget compared to them). Why can't they make choises to have some weight? And story at least a little shapable?
And I really didn't want to compare these companies in the first place, I just wondered whether or not there's an AAA Interactive Movie Game on PC like those on Playstation, apparently, there isn't one.
Yeah man, I would love it if there were more of these kind of games. Sadly there are very few of them
The only Quantic Dream game on PC is Indigo Prophecy
I'm aware, but it didn't age that well, not much people can enjoy a movie-game with such graphics nowadays
I talk about the budget primarily. If you split the story in so many arcs you have to build it all. It costs a lot of time and so it costs a lot more money.
And Life is Strange has 96% positive reviews, so where are your "lots of people" who disliked the game? You don't like it? Fine. But don't pretend that you're in the majority ;)
And if you split the story into to many arcs you have a very plot-driven story to which the characters must subordinate. Especially if you have a lot of different main characters like in almost every David Cage game. I for example prefer a denser story and deeper characters which also generates emotions. The only Quantic Dream game which did this to me was Beyond: Two Souls. Probably because you can't influence the story very much and you have only one main character and an emotional and epic storyline^^
1. I didn't say I don't like this game. 2. "Lots" doesn't mean majority. 3 if majority does/doesn't like something, it doesn't neccesarilly mean that the majority is right, there're terms like "overrated/underrated".
Have you heard of Visual Novels? Y'know those games in which all gameplay pretty much narrows down to the clicking and reading? A lot of them made by a few persons and total absence of budget. And yet they manage to make their stories compelling, and, boy, I don't even wan't to talk about amount of interaction with the storyline one can do in those games.
It doesn't take money or time to make something like this. It takes wits.
P.S. If you ever would want to hear opinion that's contrary to yours about Life Is Strange, I suggest you watch E;R's review on youtube, I don't say that I side with all his points, but they do have a merit to be heard.