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报告翻译问题
Here you have: https://www.youtube.com/watch?v=7aPlUHdzNJc
Again, I dislike her with every fiber of my being, but her living beyond the time when she was supposed to die did not destroy Arcadia Bay. Max's (evil by my reckoning) choices to use (or misuse) her powers did that. So if anybody is to blame for the utter ruin the so-called bad ending achieves, it is Max, and nobody else.
Go Max.
See, now you're getting into the deeper parts of the game that weren't fleshed out completely (and should have been). Unfortunately, the game would have been much longer, more complicated than necessary, and likely would have turned off a great many who played and enjoyed it.
Whether I like it or not (and I don't), the game is about Chloe and Max and the latter saving the former, for better or worse. I still would have let Chloe die, but that's not what happened in the game, and trying to think about the existentialistic meanings behind Life Is Strange will give you little more than a raging headache. Play it for what it is, not what it might be. You'll stay saner.
And yes, it totally makes no sense, since this butterfly photo is actually the second one (where Max ALREADY reversed time) and if the storm was tied to Chloe's life then it wouldn't have been there in pre-rewind friday...better stop thinking about that, for sanity's sake.
TL;DR: bay ending is pointless (in addition to being cruel and wrong).
Probably wise. Just play the game for what it is, and all will be fine. It really is an enjoyable game, even if one doesn't care for either of the final choices. They both suck in their own ways. C'est la vie.
and we really dont know if max really caused the storm to happe.
also Max could save chloe without using her power by just breaking up the fight or by stoping Nathan from going into the bathroom in the first place
That last sentence right there was the same thing I thought of before. Max has knowledge of everything thats going to happen in the next 5 days from there on. If she plays her cards right, she won't need to rewind ever again. That's what happened in Groundhog Day right? Re-do the same thing until you become a different (arguably) better person and figure out how to do everything right?
Considering she firmly believed that the USE of her powers caused the storm, I gotta blame time constraints or writer intentions on that. They simply didn't want that to be an option.
You are correct in the regard of writer contraints. The game was complicated enough to write, I imagine, as well as to code. I cannot begin to imagine how long it would have taken to create multiple pathways for even three or four possible choices (such as at the end of the game), let alone potentially a dozen or more. Can you imagine the flowchart for something like that? Yeesh!
Also, the crux of the game did have to start somewhere, and the bathroom scene was a logical place and time. Plus, the developers didn't have boucoup millions of dollars to create a 70-hour game covering as many choices as possible. Would've been nice, but eh. The game was fine either way.
But the story isnt about time travel, the story is about the choice; Chloe or the Bay, The creators do an excellant job outling that choice and exactly how horrible it is. We might not understand how or why it works but given the narative we are presented it is simple; save chloe = storm = death and distruction / don't save chloe = no storm.
We can hope and dream and try to convince ourselfves that it is or could be or should be different but no matter how many times i play it or how many arguments i read saying it isnt it still stays the same, horrible choice.
Saving Chloe was a big change. Not only because of all the things that she would have changed over her whole life (compounded by the fact that Max saved her by rewinding multiple times), but also because her being murdered in school would've had substantial consequences.
Max and Chloe were making a wild guess that her powers caused the storm, though. That going back again to change it would make things better rather than worse was another.
Then again, none of that occurred to me into after I'd made the decision. I wouldn't say it was actually an easy choice, as I did get invested in many of the characters who would possibly die in the storm, like Warren and Kate, and Chloe's mom. Even David and Frank. But even while I felt bad about it, the thought of going back and having to take an active role in Chloe's murder was unbearable. Saving Chloe was the only choice I could have made.
I do really like how the lack of a totally happy ending adds to the emotional weight and meaning of that choice.
Happy endings are often considered bad taste, and in this game I think it is valid, I simply do not see this whole affair ending well for everybody. I'm just happy that in my case Max and Chloe are together and moving on down the road.
The thing is though we are not 100% certain that sacrificing Chloe = no storm all we really know for sure is that the storm was delayed beyond that fateful Friday because we saw that in that ending.
However the storm could and most likely would still come in the sacrifice Chloe ending because if manipulatiing time is the cause of the storm then please tell me what Max does in that ending? She goes back in time and changes what she did the time before that, right?
Now some will say that she is resetting things to the way they should be, however she is still altering time by going back and doing something different and in the past, and as the game showed us that = time paradox which means the storm will still be coming...
I didn't want to take that chance, so for me the only ending is to tear up the butterfly photo and vow to never use the time powers again, which of course means the town gets destroyed but at least there won't be any future possibilities of more time paradox's...