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But Max is irresponsible, meddlesome and manipulative; she uses all of her friends for her own benefit — even leading Warren on when it's clear from the outset that she's not as into him as he is into her. She's so self-absorbed that she goes out of her way to "save" people so she can feel better, despite knowing she's just going to rewind time and undo things.
The game, wonderfully, is constantly calling you out on it:
* Calling you out about the pregnancy test
* Waif hipster b.s.
* Wasting your powers to make people like you
...and it's masterful because Jefferson chooses Max specifically because of naiveté, all the while making it seem like hers are the positive traits. The game literally says at one point, "this isn't a video game." The irony is delicious.
I increasingly like this game not because specific characters are awesome (I describe how Chole's a turd as well in another thread), but because we love them despite their glaring flaws. That's great writing.
David: I did hate him for about half the game. Then I think I started changing my opinion around the time where you do your big snoop that ends with him being kicked out (I didn't know there was a scene where he slaps Chloe, probably I made different choices). I mean the computer password was his date with Joyce so clearly he truely loved her. Then you get him kicked out and the way he looked was just pitiful and he truly seemed like he wanted to do good. It was just that his way was twisted by his experience compared to the average Joe. After the final speech with him I felt really bad for how he got it all this time.
Nathan: I'll be honnest, there's no quantum-twisted time-warped dimension that exists where I could like a guy like that. He got issues, yes, but everything still makes him a horrible person. However, when you listen to his last voicemail, he warns Max about Jefferson and apologize by saying he knows he's coming for him and it's all gonna end soon. You can hear relief in his voice from knowing he's about to get killed! That's where I felt for the guy, when he knew his misery was ending.
Frank: Well the first few times you see him he does come out strong and is pretty much as you expect him to be. I didn't feel any special resentment towards him though, idk why exactly. Of course I couldn't quite "like" him either because of his drug cartel but that's me. But as I digged deeper about Rachel and even dogs I realized that there was more to him than that. You could see he really cared about her and when you speak to him at the end in the dinner, you can see he's broken from realizing the turmoil of events that ended in Rachel's death and his role in it. At that point I could also just feel for him (and I was also expecting Max's good nature to have some damn influences on me at that point lol)
Chloe: At first I thought whe would be a one-layer chick character but I liked that layer. Hell, I couldn't help early in the game that I would love to date her and have Max as our best friend (man I didn'T know what was coming lol). As the game went on however I could see a poor broken girl with a carefree facade. She felt abandoned by the death of her father and then her best friend. Her whole world just got shattered so she rebelled agaisnt everyone and everything. Then the game moves on, Max rekindles with her old best friend and that's where the game starts getting interesting because you start to see how vulnerable she actually is and how much she missed Max. And then you also realize how everything innocent thing she does is actually hidden flirting and testing the water because at some point in her past (maybe when they were teens) she realized whe was in love with Max and now is trying to see where she stands (and let's remember how she says she loved Rachel when you find her body). "I dare you to kiss me", "There's an otter in my shark water" (with teasing), "you can't go back to your dorm, you're a Blackwell fugitive! Come crash at my place!", "Hey after this morning grope of course I'm happy" (after a hug). These are all intended to try and seduce Max or at least see where she stands but she's too scared to be direct in fear of losing someone she loves again. Personally I think that all Chloe needed to be a way better person was someone who could be both best friend and lover. Of course it's not something Max could've done in 2 phrases and it couldn't happen until their relationship status was sealed so that's why she keeps acting in a bad way, but a word from Max and she stops. By the end of the game I couldn't picture anything else than these two together. Maybe I'm a big softie at heart but I cannot see Chloe as a "toxic" person. She could become one with bad relationships, but I believe one good honnest one, like with Max, is all it takes to soothe her broken soul and maybe save her for good (remember she said Rachel literally saved her, but Rachel hid her relationship with Frank so she probably wasn't in love with Chloe).
Contrary to you though, I do not believe Chloe was given too much benefit over overlooked characters but for one reason only: you're following and living everything through Max and her. Giving you complete backgrounds and motives of other characters would quite probably have broken the immersion you get from playing and become fore of a "traditionnal rpg". ♥♥♥♥ this game made me freeze in front of my computer, laughed a bit and cried like a baby and all those emotions came from living "through" Max and I doubt that just finding detailed bios from everybody would've caused the same empathic reactions. But that's my take on the subject.
Allright hope I did a good job here and didn't bore you with my wall of text :)
As far as specifics...weell Chloe, to me, was damaged. Her life literally fell apart, and the world seemed to turn on her at once. That changes a person, believe me. She was a mere shadow of her former self, and I think Max saw this and fought so hard to make up for abandoning her completely to her own madness. I didn't see Max and Chloe as soul-mates or perfect lovers or anything, even if I do enjoy a bit of the Pricefield fluff, but rather one friend trying to move the universe itself to make it up to her friend and give her the peace she needs. Even the ending, really, offers you two options about how to 'fix' her. This journey, at least the first time I went through it, was Max trying to reconcile her doubts and failures, which is why I almost expected the 'it was all in her head' ending that we ( thankfully ) didn't get.
Max is a super flawed character, and I love her. I never once thought she was a good person, the game even called you out for being manipulative and selfish, even if it did give you 'gray areas' to help others. However the sole redeeming factor of Max is her unwavering love and comitment to Chloe, fighting her own inner demons just to right the wrong she did. I emphathized most with Max, despite Chloe more or less mirroring my own youth, but maybe I just wished I had a Max of my own back in the day?
I adored Frank, and David...I saw through that gruff countenence immediately because it's a defensive mechanism I've deployed myself over the years, and even though Chloe didn't appreciate the stance I took I never hated David for his over-protective nature, or Frank for his aggressive demeanor, because I saw them for what they really were.
Now Nathan...♥♥♥♥ Nathan. The 'I'm crazy' excuse doesn't cut it with me. He was in love with his own excess, and the romantic image he had of himself. I have no sympathy for him at all.
One of the best parts of LiS is how open and, well, cookie-cutter the characters are, but with various sub-layers of complexity that allow you to super-impose yourself or those around you onto them to best appreciate the story. Even if some realizations hit harder than others ( when my mind started dredging up buried memories and attaching them to Chloe's situation it emotinoally gutted me...was NOT expecting that. First time ANY medium has sucked me in so hard ), I think this is a game where the more you play it, over and over, you are going to learn and grow with it, and in that way the characters themselves will gain new dimensions and add even more nuances to the over-arching story.
I've been gaming since Joust and Frogger on old gaming cabinets in roller-rinks, but Dontnod's craftsmanship has totally shifted and raised the bar as to what and how I expect my enjoyment from gaming to be. I wouldn't call it a 'masterpiece' because that sounds a bit too emotionally self-aggrandizing, but I would say it's the best ♥♥♥♥♥♥♥ game I've ever played. Maybe not the most fun, but definitely the best when judged by the total sum of it's parts.
As to my character reviews:
David: I agree, he's a flawed character but he's doing his best. My playthrough (only one so far) involved him hitting Chloe but I stuck up for him during the family argument (pissed Chloe off, but she was clearly out-of-line). I felt justified when he turned up to save me, and (kind of) when he went off his rocker and murdered Jefferson in a moment of passion when he found Chloe was dead (and his broken sobbing afterwards). He's not a white knight, he comes across as a genuine person with problems, doing his best.
Nathan: I think Perplexist is too easy on Nathan. He killed Rachel (even by accident) and covered it up. He's clearly ♥♥♥♥♥♥ up due to his upbringing and Jefferson's influence, but he's leaned into it and seems to be trying to ♥♥♥♥ up worse. Given how hard the Perplexist is on Chloe's intention to take the disabled fund, I think manslaughter is harder to excuse. Sure he has a moment of clarity just before the end, but that's the only moment of introspection we get from him (other than the negative one in the bathroom before he accidentally kills Chloe). He's out of control, and he's not trying to improve.
Frank: Like Nathan, he's hardly a pleasant character. He's equally selfish with a mean streak, and you only get through to him through his love of Rachel (getting the code, and then devastation when he realises it was drugs he supplied that killed her), which seems to be his sole redeeming feature (apart from maybe his love of dogs, though Pompidou is pretty mean in that fight scene).
Chloe: I'm not as sold on Chloe as some of you are, but I did outgrow my initial irritation by the end. She's dead-set on her rebellion and refusing to accept any responsibility for her own problems (not the bit where her dad died, obviously, but many of the outcomes that she complains about are due to her refusal to do what's asked of her). She even blames Max when Max tries to keep her on the straight and narrow (not taking the money, sticking up for David when Chloe goes overboard). Her impulsiveness is directly responsible for the final episode's difficulties (refusal to go to the police when finding Rachel's body, rushing headlong into Jefferson's trap) and many of the problems before that (including getting herself killed by Nathan initially). She's a messed-up character, no doubt, but I'll credit her with growth. Sadly, she's still never going to be worth more than an entire town full of people...
Max: As people say, the player-character is kind-of us, kind-of not (she may regret player choices, for example, showing that she's got her own moral centre). She is naive and withdrawn, but ends up both hardened to reality and more outgoing due to the events, and through Chloe's influence (both bad and good). I pursued a platonic relationship with Chloe (I don't have anything against the romantic relationship, but it felt less realistic to me), but even then I struggled to grasp why Max had so much invested in Chloe so quickly. I suppose she was feeling adrift and the shared experiences (both as youngsters and now through time travel) meant they bonded quickly.
I enjoyed the episode five exploration of Max's other motivations for her rewind power use (not just making people happier, but getting them to like her, as well as the selfishness of prioritising Chloe over other people's wellbeing, most starkly illustrated in the final choice), but I feel this interesting psychological explanation was undermined by the gamification of the end (stealth section, followed by a recap of the previous scenes) - I feel an opportunity was missed here to delve deeper.
Anyway, I still like Max, despite her flaws.
Jefferson: Yeah, no redeeming features, but I wish he hadn't been so over-the-top evil, monologuing et al.
With the soundtrack The Sense Of Me (my favorite one btw) I can't even criticize Nathan.
But Frank, though I not really hate him, I tell him the truth at the Two Whales to make him suffer, without hesitation.
Oh absolutely, that's a tear-jerker. I think you'd have to be pretty hard-hearted to not appreciate the torment even an otherwise unlikeable chap has during his final moment of clarity (and life) and attempt to redeem himself slightly (warning Max). The music in this game makes so many moments unforgettable. Still can't listen to Message to Bears...