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Can you make a list of all the casualties because the assumption of thousands of people died by the storm is what could happened in a large city and this was a fishing village.
Add the spoiler warning in the title and not in the subtext.
How is it possible for Max to messaging with Samuel, he doesn't have a cellphone.
There are better games in the same genre who allow you to make choices of sacrifice. We are told chloe is the cause of the storm but there's no evidence. In the end it's Max fault even if she's not directly the one who created the storm she indirectly helping to create the storm just as she's not killing chloe but she allowing it to happen makes her associate to the murder.
China has an adage:"Comply with the destiny."So, I sacrificed Chloe,too.Even though I shed tears for this.
Chloe starts by justifying Max's use of her powers, to reassure her that the destruction being caused was worth it. But, she can see from the look on Max's face that the argument isn't strong enough, that she is still freaking out about all the lives that may be lost because of her and may continue to carry a heavy burden of guilt.
Chloe decides to offer Max a choice, so that she can decide for herself whether everything she achieved with her power was worth it, rather than having the consequences forced upon her. She chokes up when she tries to explain that all it would take is for her to die, but continues to give an impassioned speech as to why it's okay for Max to sacrifice her, because only by giving her blessing to it can it be a real choice. This is a kindness to Max more than it is to the town.
At the end she says "No matter what you choose, I'll know you'll make the right decision". This is literally saying that whatever Max decides will be correct... An expression of the deepest trust in the wisdom of her friend. She is clearly saying that Max does have a choice.
If Max tears up the photo, Chloe doesn't react with anger. Instead she just tells Max she will always be with her. Just before they drive out of town, Chloe gently comforts Max in the car after they witness the aftermath of the tornado.
To me, these little things all confirm that Chloe didn't truly want to die, she was just trying to be a good friend by giving Max the chance to come to terms with everything once and for all...
So I ask, is the storm really stopped in that ending? Or is it just delayed beyond that fateful Friday? I didn't want to take that chance so I felt that the adult thing to do was to STOP using the time powers and live with the consequences of using them during the progression of the game. Which means Arcadia Bay gets wrecked but maybe, and the possibility is high, Arcadia Bay still gets wrecked by the strom in a few weeks, a month, or longer....
- sacrifice Arcadia Bay,
- sacrifice Chloe.
So I'm just gonna go with what the game gives me. In my opinion, asking questions like "is the storm really stopped in that ending?" is just nitpicking at its finest.
Exactly, but as you wrote it yourself: "to travel back in time and change something". In "Sacrifice Chloe" ending she used "photo travel skill" but DIDN'T CHANGE ANYTHING. She just let the events to play out as they should. She let Chloe die as she did in the beginning of the game, before using her power for the first time.
It's actually a huge gamble if Max chooses to sacrifice Chloe. For one, it might not actually stop the tornado. For another, changing the past again might lead to other unforeseen consequences, especially as she knows past Max would continue to the present time without her memories. What if she ended up back in the dark room with Mr Jefferson yet again? Surely experiencing that even once would be enough to put Max off making sweeping changes to the past for life (at least to events prior to his arrest)?
The final choice would be fine if my plays in the rest of the game actually affected what the final choice was, or at least had some important bearing on what happened after I picked said choice. As it didn't bother doing that I figured I'd do the bit that made sense given I didn't really care enough for the alternative anyway.
"♥♥♥♥ that! No way! You are my number one priority now. You are all that matters to me."
"I changed fate and destiny so much that... I actually did alter the course of everything. And all I really created was just death and destruction!"
"This is my storm... I caused this... I caused all of this"
"I couldn't let you die."
https://en.wikiquote.org/wiki/Life_Is_Strange#Max_Caulfield
"♥♥♥♥ that! No way! You are my number one priority now. You are all that matters to me."
She just goes into denial at first. Tries to escape the choice. Share responsibility. Like "I can't ask Chloe for such a sacrifice". But when Chloe volountiers by herself - there is nowhere to run anymore.
Either choice is possible.
To make things turn out different, it is necessary to change something - make Max not go to the bathroom, make Max deliberately not use her time powers to save Chloe, or something along those lines.
If you happen to believe that changing time is what caused the tornado then you logically cannot believe that sacrificing Chloe will prevent the tornado; instead, you would have to come to the conclusion that the tornado wiping out Arcadia is inevitable.
You need a different explanation for the tornado (unrelated to time travel - maybe the universe just hates Chloe) to be able to believe that sacrificing Chloe will help.
OMFG. I swear... This sh*t is getting old -,-"
The only explanation for the tornado I'm interested in is the one the GAME ITSELF gives me, namely: SAVING CHLOE IN THE BATHROOM CAUSED THE TORNADO.
Can we go past it already...?
That is part of the charm of the Life is Strange story, everyone has their own oppinions and everyones oppinion is always valid. There is no right ending, both endings are completely valid and THAT is what makes Life is Strange such an amazing experience to play...
I just want to point out, that while validity of both endings is indeed a matter of opinion, the tornado being "spawned" by saving Chloe in the bathroom is the matter of fact. The game tells us that and there's no room for nitpicking here. I'm sorry.