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Haha.
I don't care what his reasons were, that's bad design.
Why are you defending the design choice? Some people, myself included, tried to see if there were Options to mess around with, and it just ended up closing the game. And if people need to pause the game and do things, they should be able to do it without quitting the game and losing the progress for the night they were on.
I don't care if you like it or not, it's bad design, every other horror game I have played as a pause feature because that's what a game should have.
seriosly, no pausee is fair. as why would you want a pause feature added so they can punish you for pausing.
No pause is NOT fair, every game should have that extremely basic function, and you can "escape in 5 seconds or less" by pausing and clicking "Quit game"
Plus, it isn't bad design not to have that feature:
1. It's NOT an ordinary horror game;
2. It adds to the mistery (game suddently closing instead of behaving normally)
3. Plus it represents Afton being in purgatory. Purgatory has no pauses.
I don't think Cauthon implemented number 3 on purpose, but it still has that effect to me.
Nah, it's just something that you don't like. FNAF don't need pause, because it will ruin atmosphere or something