Five Nights at Freddy's

Five Nights at Freddy's

Royal Jan 17, 2022 @ 12:34am
A question about Foxy
How often do you need to check Pirate Cove on Nights 4 and 5 to keep him off your case?
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Showing 1-7 of 7 comments
Quint Jan 17, 2022 @ 7:10am 
You may check any camera to keep him in bay.
Royal Jan 17, 2022 @ 10:43am 
Originally posted by Quintus:
You may check any camera to keep him in bay.
The thing is, I've learned that camera checking is a bit of a trap; the audio cues help a lot in keeping an eye on who's where or how close they are. So Foxy is the one thing I need the cameras for, so how often do I need to check him?
Herobrine Jan 17, 2022 @ 11:14am 
Originally posted by RoyalRobbie:
Originally posted by Quintus:
You may check any camera to keep him in bay.
The thing is, I've learned that camera checking is a bit of a trap; the audio cues help a lot in keeping an eye on who's where or how close they are. So Foxy is the one thing I need the cameras for, so how often do I need to check him?
On later nights (3 and further) you need to keep the cameras on Freddy as that is how you slow him down. If the camera remains on him, he will be completely unable to move. You do not actually have to have the cameras active to slow him down, the last camera you select before putting the monitor down just needs to be the one Freddy is currently on. Foxy will be halted while you are actively using the cameras, you do not need to actually be viewing the pirate cove cam unless it is to actually view his current stage, they just need to be in use. Flip the monitor up every 2 to 3 seconds or so, then immediately back down as quick as possible to save on power, this will stop Foxy from moving mostly if you can keep doing this at a quick pace. Every 6-8 camera flips quickly switch to pirates cove to check on Foxy's progression, then switch right back to Freddy's current cam and put the cams back down. Obviously use audio cues and the door lights to deal with Bonnie and Chica. following this should get your through the entire game, including custom night if you can really get the hang of it. This may sound excessive and power consuming but it really is the best strategy as on later nights Foxy can easily kill you if you fail to use the cameras in an interval shorter than 6 or 8 seconds, you really do have to check the cameras constantly to avoid a death from him, and you cannot afford to let him bang on your door more than once on later nights as it will take a huge chunk of power away. Hope this helps.
Royal Jan 17, 2022 @ 11:25am 
Originally posted by Noodleman76:
Originally posted by RoyalRobbie:
The thing is, I've learned that camera checking is a bit of a trap; the audio cues help a lot in keeping an eye on who's where or how close they are. So Foxy is the one thing I need the cameras for, so how often do I need to check him?
On later nights (3 and further) you need to keep the cameras on Freddy as that is how you slow him down. If the camera remains on him, he will be completely unable to move. You do not actually have to have the cameras active to slow him down, the last camera you select before putting the monitor down just needs to be the one Freddy is currently on. Foxy will be halted while you are actively using the cameras, you do not need to actually be viewing the pirate cove cam unless it is to actually view his current stage, they just need to be in use. Flip the monitor up every 2 to 3 seconds or so, then immediately back down as quick as possible to save on power, this will stop Foxy from moving mostly if you can keep doing this at a quick pace. Every 6-8 camera flips quickly switch to pirates cove to check on Foxy's progression, then switch right back to Freddy's current cam and put the cams back down. Obviously use audio cues and the door lights to deal with Bonnie and Chica. following this should get your through the entire game, including custom night if you can really get the hang of it. This may sound excessive and power consuming but it really is the best strategy as on later nights Foxy can easily kill you if you fail to use the cameras in an interval shorter than 6 or 8 seconds, you really do have to check the cameras constantly to avoid a death from him, and you cannot afford to let him bang on your door more than once on later nights as it will take a huge chunk of power away. Hope this helps.
Thank you! I have noticed Freddy laughs when he moves; it's like, every four laughs I close the right side door yeah?
Herobrine Jan 17, 2022 @ 2:00pm 
Originally posted by RoyalRobbie:
Originally posted by Noodleman76:
On later nights (3 and further) you need to keep the cameras on Freddy as that is how you slow him down. If the camera remains on him, he will be completely unable to move. You do not actually have to have the cameras active to slow him down, the last camera you select before putting the monitor down just needs to be the one Freddy is currently on. Foxy will be halted while you are actively using the cameras, you do not need to actually be viewing the pirate cove cam unless it is to actually view his current stage, they just need to be in use. Flip the monitor up every 2 to 3 seconds or so, then immediately back down as quick as possible to save on power, this will stop Foxy from moving mostly if you can keep doing this at a quick pace. Every 6-8 camera flips quickly switch to pirates cove to check on Foxy's progression, then switch right back to Freddy's current cam and put the cams back down. Obviously use audio cues and the door lights to deal with Bonnie and Chica. following this should get your through the entire game, including custom night if you can really get the hang of it. This may sound excessive and power consuming but it really is the best strategy as on later nights Foxy can easily kill you if you fail to use the cameras in an interval shorter than 6 or 8 seconds, you really do have to check the cameras constantly to avoid a death from him, and you cannot afford to let him bang on your door more than once on later nights as it will take a huge chunk of power away. Hope this helps.
Thank you! I have noticed Freddy laughs when he moves; it's like, every four laughs I close the right side door yeah?
Using Freddy's laugh as an indication is not a very good idea. You want to watch him. Once he gets to the right hall he will not leave and will stay there for the rest of the night. If that happens then keep the camera on the right hall corner camera. If you need to change the camera to check on Foxy, close the right door before doing so or Freddy will enter your office. After you are done looking at Foxy, switch back to the right hall corner camera, then you can safely put the monitor back down and open the right door again. You'll actually have to do this for custom night because Freddy will most likely make his way to the right hall corner in under a minute (not exaggerating.) The only audio cues I would listen for is the pots and pans from the kitchen, the footsteps Bonnie and Chica make, and the hallway ambiance. You've probably noticed by now, but the ambiance gets noticeably heavier when either Bonnie or Chica are in the hallways, so unless that ambiance is playing, there is no reason to use your doorlights.
D4c Jan 20, 2022 @ 6:39pm 
Originally posted by RoyalRobbie:
Originally posted by Noodleman76:
On later nights (3 and further) you need to keep the cameras on Freddy as that is how you slow him down. If the camera remains on him, he will be completely unable to move. You do not actually have to have the cameras active to slow him down, the last camera you select before putting the monitor down just needs to be the one Freddy is currently on. Foxy will be halted while you are actively using the cameras, you do not need to actually be viewing the pirate cove cam unless it is to actually view his current stage, they just need to be in use. Flip the monitor up every 2 to 3 seconds or so, then immediately back down as quick as possible to save on power, this will stop Foxy from moving mostly if you can keep doing this at a quick pace. Every 6-8 camera flips quickly switch to pirates cove to check on Foxy's progression, then switch right back to Freddy's current cam and put the cams back down. Obviously use audio cues and the door lights to deal with Bonnie and Chica. following this should get your through the entire game, including custom night if you can really get the hang of it. This may sound excessive and power consuming but it really is the best strategy as on later nights Foxy can easily kill you if you fail to use the cameras in an interval shorter than 6 or 8 seconds, you really do have to check the cameras constantly to avoid a death from him, and you cannot afford to let him bang on your door more than once on later nights as it will take a huge chunk of power away. Hope this helps.
Thank you! I have noticed Freddy laughs when he moves; it's like, every four laughs I close the right side door yeah?
No, you just need no check him every 2-3 seconds. And as I know, you dont have to check Foxy every time. Because he react to all cameras. For example, if you checking Freddy, you also checking Foxy(idk, it is maybe fake info, but, when I almost completed custom night at maximum(all 20 20 20 20), I did not check Foxy, I checked only Freddy at 4a(or 4b I dont remember))
ZeroSorrow™ Mar 4, 2022 @ 12:46pm 
stare at him forever
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Date Posted: Jan 17, 2022 @ 12:34am
Posts: 7