Yatagarasu Attack on Cataclysm

Yatagarasu Attack on Cataclysm

Jet Day 1 Combo Video
Jet Day 1 Combo Video

I wanted to find some way to contribute to the community since I really like this game. I feel like Jet was a pretty good character to jump into the game with. He is very much in my comfort zone and plays a LOT like a Dudley/Yun mix.

If there is anyone who feels like they need to leave some critique and show me some stuff, go ahead and tell me. I am really itching to learn anything that can expand my potential with Jet. I may also make combo videos for other characters as well depending on what I find with them and if I think they could contribute to anyone's play at all.
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Showing 1-15 of 15 comments
Jet is like a Dudley clone...
How do you feel about Jet? I don't see what his strengths are. It's not damage. Its not frame advantage, or pressure. He has a ton of input overlap. He doesn't even have great normals.
Originally posted by ujsadfsd:
How do you feel about Jet? I don't see what his strengths are. It's not damage. Its not frame advantage, or pressure. He has a ton of input overlap. He doesn't even have great normals.

I think that he has pretty good normals. His LK functions like Dudley's kidney blow and his HP is like Dudley's HP as well. I have stuffed a few peple in matches with that HP. The LK>LP chain can be used over and over to apply pressure and be canceled into other moves for some decent mix up potential. But I do agree with the input overlap part, especially when you try to do his Jet Upper and come out with a Jet Blow instead.
The problem is that lk is -1 on block, cannot really be punished but cannot really pressure with it. St HP ok but nowhere near as usefull as Dudley's
Originally posted by ujsadfsd:
The problem is that lk is -1 on block, cannot really be punished but cannot really pressure with it. St HP ok but nowhere near as usefull as Dudley's

Oh I see, didn't know that it was -1 on block. Where are you seeing all the info for the frames at? I went mostly off of feel with that video but some nice things did come out.
Originally posted by ujsadfsd:
How do you feel about Jet? I don't see what his strengths are. It's not damage. Its not frame advantage, or pressure. He has a ton of input overlap. He doesn't even have great normals.
He has the damage, but you need to learn to link his 3HK
You don't even need the 3HK stuff, which is pretty hard.

You can do 5HK xx L.Ducking (236.LK) > LK,LP,HP xx L.G.J (214214.K) > 3HK > H.Jet Blow (236.HP) > Stuff

Near the corner, I can get about 22000 on a standing opponent. 26000 damage off a j.HK starter. Even fatter damage on crouching characters. For reference, characters have about 51000 life. That's half your lifebar for 1 meter. At any point during the L.G.J you can reset for damage (Usually for quick 10000 damage chunks mixed between his 2LK or 623.K overhead starters, which lead to full juggle combos in L.G.J)

Jet is a monster in the damage department. Characters generally do 18000 for 1 bar off optimal starters. Jet gets that much damage off his 2LK in the corner.
Originally posted by Krackatoa:
You don't even need the 3HK stuff, which is pretty hard.

You can do 5HK xx L.Ducking (236.LK) > LK,LP,HP xx L.G.J (214214.K) > 3HK > H.Jet Blow (236.HP) > Stuff

Near the corner, I can get about 22000 on a standing opponent. 26000 damage off a j.HK starter. Even fatter damage on crouching characters. For reference, characters have about 51000 life. That's half your lifebar for 1 meter. At any point during the L.G.J you can reset for damage (Usually for quick 10000 damage chunks mixed between his 2LK or 623.K overhead starters, which lead to full juggle combos in L.G.J)

Jet is a monster in the damage department. Characters generally do 18000 for 1 bar off optimal starters. Jet gets that much damage off his 2LK in the corner.

Sounds very cool! I will need to test this out in the lab sometimes, it's just that the inputs don't come out as easy as they do in Street Fighter. Still taking me some time to learn.
Originally posted by Krackatoa:
You don't even need the 3HK stuff, which is pretty hard.

You can do 5HK xx L.Ducking (236.LK) > LK,LP,HP xx L.G.J (214214.K) > 3HK > H.Jet Blow (236.HP) > Stuff

Near the corner, I can get about 22000 on a standing opponent. 26000 damage off a j.HK starter. Even fatter damage on crouching characters. For reference, characters have about 51000 life. That's half your lifebar for 1 meter. At any point during the L.G.J you can reset for damage (Usually for quick 10000 damage chunks mixed between his 2LK or 623.K overhead starters, which lead to full juggle combos in L.G.J)

Jet is a monster in the damage department. Characters generally do 18000 for 1 bar off optimal starters. Jet gets that much damage off his 2LK in the corner.


All those fancy combos that will never happen in a real match. Ill admit his damage is ok, and he has the second fastest foot speed. Not sayin he's weak, I just don't see his strength.
Originally posted by ujsadfsd:
All those fancy combos that will never happen in a real match. Ill admit his damage is ok, and he has the second fastest foot speed. Not sayin he's weak, I just don't see his strength.
Are you kidding me? I just played casuals today and did them... <_< These are my BnBs.
Btw, Parady, I don't know if you know but when the combo text turns red in a combo that means your opponent can parry whatever you hit them with in the air. It's like when Dudley could air reset his opponents into Corkscrew Blow in 3rd Strike.

The max damage juggle in L.G.J as far as I can tell is just doing repeated HK JET Straights. On the ground you can do more fancy stuff like st.HK>LK Duck>st.HK looped over and over. I haven't gotten very far with using meter in my combos. Been focusing on meterless stuff for now, I'll probably post my own thread.
Originally posted by Fighting-Crazy Protein Junkie:
Btw, Parady, I don't know if you know but when the combo text turns red in a combo that means your opponent can parry whatever you hit them with in the air. It's like when Dudley could air reset his opponents into Corkscrew Blow in 3rd Strike.

The max damage juggle in L.G.J as far as I can tell is just doing repeated HK JET Straights. On the ground you can do more fancy stuff like st.HK>LK Duck>st.HK looped over and over. I haven't gotten very far with using meter in my combos. Been focusing on meterless stuff for now, I'll probably post my own thread.

I'm going to go try out that in the lab right now. I didn't know about the text turning red stuff either. Thanks for the info!
Anyone doing lk,lp, lk XX Jet upper for their BNBs? I found it does more damage and is easier to cancel than pressing lk x3 XX
I just do 2lp>2lp>stuff, dunno how is the dmg compared to others links/strings.
Originally posted by Turkey sandwich with just tomato:
Anyone doing lk,lp, lk XX Jet upper for their BNBs? I found it does more damage and is easier to cancel than pressing lk x3 XX

For my typical combo I usually do LK>LP>LK>LP>HP
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