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The challenges are the only reason to play the game, the main game is the part that sucks and is WAY to easy its a joke, the scaling on items is so broken. Get 99 gold, get to shop munch on kebabs, easy win...
All the other supervisors just make that goal even more trivial, items have EXTRA ways to triggers, FUN! sure, challenging? not at all.... +3 gold per restock and a 200 gold stock? seriously come on....
All I'm saying is the challenges are the fun of the game and require actual thinking to make it through, its not just a first shop thing, I've won many challenges pivoting midgame or even early game... they aren't THAT bad.
I dislike the gold star system, why not just remove it entirely and just unlock a new supervisor every time you beat a run with the next supervisor? no silly currency involved, and do something else to reward challenges, maybe unique rare item unlocks that don't necessarily change the main game under normal play but can add some extra flair and fun for those who DID do the challenges and make them feel rewarded?
Hell, give me a toggle to enable those and tell me unlocking supervisors is disabled when challenge items are enabled, I'de be happy with that... I would have gotten the supervisors already anyway.
Not entirely true. I think it CAN be most of those things, except the intellectuals part. I also don't think there is anything wrong with just chilling out and having fun with the base game...
But to just discard challenges because "they are hard and therefor ♥♥♥♥" is unreasonable as there is two sides to the same argument.
Fundamentally, nothing has changed except Challenges feel nerfed into the ground with no incentive to complete them, and unlocking new supervisors is now a 5 win grind (or a bunch of losses) per one unlocked. That doesn't feel rewarding at all either, so all around the game has lost ALL feeling of reward to the player.
challenges can give cheevos and that will be sufficient reason to do them for those interested. the different supervisors keep the game from getting stale and ought to be part of the experience for everyone. there is a reason most of these number go up roguelikes keep challenges off to the side and do not let them take the place of the main game mode.
I understand the idea behind it, I just think the way it was handled is trash. The currency system is really stupid. Just unlocking new supervisors by beating a run with a previous supervisor and giving something, anything else for challenges would be good enough.
Maybe super rare items that get added to the main game item pool that you unlock by completing challenges.
I haven't played with many of the other supervisors anyways as most of them just make the game easier. I'd like for bits and pieces of certain challenges (as there are many great ideas in there) to be integrated into a smooth difficulty progression for the main mode as well.
I agree that either beating a challenge OR a supervisor to unlock the next one seems like it would of been the obvious solution.