Nubby's Number Factory

Nubby's Number Factory

The point of challenges now?
Besides doing the challenges because they are fun and challenging, removing the need to complete them to unlock new characters because people are impatient, can't figure out the game and are just generally overall bad, doesn't seem like the right play.

The game changed from a challenge, where working on these different hard challenges to progress and unlock regular gameplay was fun and engaging to just "grind currency, buy characters"...

I had finished 4 challenges and unlocked different characters only after finishing a single run of the main game... Now I am forced to grind out MULTIPLE wins and be "scored" on a system that makes me feel like I'm playing a mobile game being rewarded stars to unlock progression.

I now have multiple wins across 4 of the different characters and I STILL can't afford my next one?

So glad you decided to reward players for their wins with gold stars, but this is no longer the game for me.

Also why was Expiration date nerfed to be easier at 15 rounds instead of 10? even at 10 rounds it wasn't overly difficult. It involved market management (freezing the right item and holding it), not merging to early (buying a second of the same item, and waiting until the first has 1 turn left before refreshing it), as well as multiple other factors like probably not prioritising the black market and gambling more on the shop for certain upgrades... It was an ACTUAL challenge...

I feel like this developer watches one or two streamers who play their game, mediocre at best and complain, and that is the feedback that gets taken on board and worked on.
Last edited by Kriogenic; Mar 31 @ 7:52pm
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Showing 1-9 of 9 comments
Delta Mar 31 @ 7:48pm 
I agree, I really dislike the change to unlocking supervisors.
Milk Mar 31 @ 8:25pm 
The challenges suck ass idkwym. If they wanted to put unlocks behind them they should make the challenges more interesting than rerolling to get a good 1st shop.
Kriogenic Mar 31 @ 8:34pm 
Originally posted by Milk:
The challenges suck ass idkwym. If they wanted to put unlocks behind them they should make the challenges more interesting than rerolling to get a good 1st shop.

The challenges are the only reason to play the game, the main game is the part that sucks and is WAY to easy its a joke, the scaling on items is so broken. Get 99 gold, get to shop munch on kebabs, easy win...

All the other supervisors just make that goal even more trivial, items have EXTRA ways to triggers, FUN! sure, challenging? not at all.... +3 gold per restock and a 200 gold stock? seriously come on....

All I'm saying is the challenges are the fun of the game and require actual thinking to make it through, its not just a first shop thing, I've won many challenges pivoting midgame or even early game... they aren't THAT bad.

I dislike the gold star system, why not just remove it entirely and just unlock a new supervisor every time you beat a run with the next supervisor? no silly currency involved, and do something else to reward challenges, maybe unique rare item unlocks that don't necessarily change the main game under normal play but can add some extra flair and fun for those who DID do the challenges and make them feel rewarded?

Hell, give me a toggle to enable those and tell me unlocking supervisors is disabled when challenge items are enabled, I'de be happy with that... I would have gotten the supervisors already anyway.
Last edited by Kriogenic; Mar 31 @ 8:36pm
yeah dude Nubby's Number Factory is meant to be a challenging, cerebral experience for true intellectuals
Kriogenic Mar 31 @ 10:53pm 
Originally posted by an actual bingus:
yeah dude Nubby's Number Factory is meant to be a challenging, cerebral experience for true intellectuals

Not entirely true. I think it CAN be most of those things, except the intellectuals part. I also don't think there is anything wrong with just chilling out and having fun with the base game...

But to just discard challenges because "they are hard and therefor ♥♥♥♥" is unreasonable as there is two sides to the same argument.

Fundamentally, nothing has changed except Challenges feel nerfed into the ground with no incentive to complete them, and unlocking new supervisors is now a 5 win grind (or a bunch of losses) per one unlocked. That doesn't feel rewarding at all either, so all around the game has lost ALL feeling of reward to the player.
Helmic Apr 1 @ 2:33am 
if i wanted to git gud i would play a different game. i want to watch number go up and play with item combinations. not every game needs to be about sweating, i play this in bed to go to sleep.

challenges can give cheevos and that will be sufficient reason to do them for those interested. the different supervisors keep the game from getting stale and ought to be part of the experience for everyone. there is a reason most of these number go up roguelikes keep challenges off to the side and do not let them take the place of the main game mode.
Kriogenic Apr 1 @ 5:47am 
Originally posted by Helmic:
if i wanted to git gud i would play a different game. i want to watch number go up and play with item combinations. not every game needs to be about sweating, i play this in bed to go to sleep.

challenges can give cheevos and that will be sufficient reason to do them for those interested. the different supervisors keep the game from getting stale and ought to be part of the experience for everyone. there is a reason most of these number go up roguelikes keep challenges off to the side and do not let them take the place of the main game mode.

I understand the idea behind it, I just think the way it was handled is trash. The currency system is really stupid. Just unlocking new supervisors by beating a run with a previous supervisor and giving something, anything else for challenges would be good enough.

Maybe super rare items that get added to the main game item pool that you unlock by completing challenges.
I somewhat agree. I think the currency for unlocks is fine, but I think challenges should've retained their instant unlock reward as well (or just the star equivalent I guess).

I haven't played with many of the other supervisors anyways as most of them just make the game easier. I'd like for bits and pieces of certain challenges (as there are many great ideas in there) to be integrated into a smooth difficulty progression for the main mode as well.
agathe Apr 1 @ 8:15am 
I had all but one unlocked before the patch and didn't even realize the original unlock method was just removed. Adding a second way to unlock them is great for people who didn't like the challenges, but removing the original method seems odd.

I agree that either beating a challenge OR a supervisor to unlock the next one seems like it would of been the obvious solution.
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Date Posted: Mar 31 @ 7:41pm
Posts: 9