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And yeah, the missions I've sampled so far aren't that fun. A lotta them make you death spiral or force you to roll into one or two builds that are compatible with the challenge.
So far I have beaten 'Stay There!' and 'Short on Change' both on my first try which unlocked Tony Jr, and Goblony respectively.
Tony Jr:
*Start the game with 15 coins.
*You will enter Nubby-Mart when the game starts.
*Rare and ultra rare items are twice as likely to appear in shops
Goblony:
*You receive +3 coins per restock instead of 1.
*Maximum coin limit is raised to 200.
*You lose two lives when you launch Nubby
If you have the other characters unlocked please comment their stats, I would like to see which ones are worth grinding first.
So far it seems that the challenges are brutally hard, and the unlocked characters are more pro than con, so perhaps the alternative supervisors are meant to be viewed more as broken rewards for brutal challenges rather than fair side grades.
I beat amnesiac, gives octo-ny that makes squids 20x more likely to show up in shop, and also half off
also beat nubbelocke which gives Balogna Tony which randomizes some stats each round (notably shop prices, ball size, rare drop %, and level order)
From the game's discord:
Octo-ny:
*Squids are 20x more likely to appear in Nubby-Mart.
*Squids cost 50% less.
Tony-Jr:
*Starts the game with 15 coins.
*You will enter Nubby-Mart when the game starts.
*Rare and ultra rare items are twice as likely to appear in shops.
Goblony:
*You receive +3 coins per restock instead of 1.
*Maximum coins limit is raised to 200.
*You lose two lives when you launch Nubby.
Mutant Tony:
*Items have two trigger types.
*For example, an item could trigger when the round goal is passed OR when Nubby dies.
(These additional triggers are pre-determined for every item)
Glass Tony:
*All items are half priced.
*+3 rerolls in all shops.
*Items have a 5% chance to shatter when they trigger.
Hunter Tony:
*Adds a moving target to the bottom of the pegboard.
*If Nubby hits the target, gain +3 coins AND double total score.
*You cannot gain coins from restocks.
Balonga Tony:
*Many variables, values, and odds are randomized at the start of the game.
Don't question it
Criminal Tony:
*Black market items can appear in Nubby-Mart and mystery capsules.
C.E.O Tony:
*Start game with 200 coins.
*You cannot gain more coins.
Immortal Tony:
*Replaces endless mode with prestige mode.
*When you win, you can prestige.
*This restarts the game and increases the difficulty for each prestige level.
(Lose all items, perks, and food stats)
Now at 9/10 with only Expiration Date left and it feels like absolute hell, I'm just sending runs into the trash praying I get godlike rng.
The biggest of those is how incredibly dull the crane game is. It gives you:
- A coin gambling option that not only gives you a net loss, but even if you got good money with it you'd be getting more money than you need. Same with the Tomato, I don't want to gamble because the game already gives you roughly the amount of money you need to buy what you see in shops.
- A mystery option, which mostly just gives you common junk. Yes, another gambling option, but I don't want to take it early on when it's offered because you really need that 7th slot in case void appears.
- The key, which replaces your next shop with a useless item (can't be triggered, therefore not useful for the challenge)
Even outside of challenges it means that all the crane game is, is "do you want your next shop to be a black market instead?"
God, there's so much RNG and so little I can do in the challenge. The limited selection of perks really screws it as well, I sure do love the mystery box spawning a plastic tree on my last life and deleting all the points for the board! Yay!
Edit: Found that for Pheebie-Mode, Pants seem to be incredibly reliable, just because of the nature of how the game scales. The one redeeming feature from playing that challenge is I got to try a lot of different items to see how they scale, because a lot of items just fail to scale in the late game.