StarCrawlers

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Dennou coil 2016 年 9 月 26 日 上午 8:10
Can we save mid mission?
I read few months ago in a review you can't save in missions. As a little bit busy person, i can't always sit and play for one hour. Did developers add saving mid mission? If yes, this is a must buy for me.
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正在显示第 16 - 30 条,共 34 条留言
preshrunk_cyberpunk 2016 年 10 月 17 日 下午 6:30 
Make it an acquired ability, one gained via an early but moderatley complicated puzzle story mission involving quantum physics ;)
最后由 preshrunk_cyberpunk 编辑于; 2016 年 10 月 17 日 下午 6:30
Stay_Frosty75 2016 年 11 月 20 日 上午 3:13 
I'd really like to know, flat out from the Developer, if mid-mission save in any form will be an option after launch because its such a 'popular' request. Simple 'Yes I'm looking into it', or 'No, it's not going to happen'. II would like to know if I can personally invest my time in this game or not. For me, this is a deal-breaker.
最后由 Stay_Frosty75 编辑于; 2016 年 11 月 20 日 上午 3:20
GunnarRoxen 2016 年 11 月 20 日 上午 11:05 
I am loving the new additions, but have decided to wait to play the game again now until this is an option ad I can't face having to keep quitting mid mission.
cANe 2016 年 11 月 21 日 上午 6:57 
A bit worrysome that you can't save mid missions to be honest, not only from my own perspective where I like to play a game for about 30-40 minutes and then move on but more importantly from the point of having larger missions possible, with the ability to save mid mission it would give the devs opportunity to also throw in some longer and more intricite dungeons
Stay_Frosty75 2016 年 11 月 22 日 上午 2:10 
Unfortunately I think the Developer is avoiding this thread any further. Ah well. No mid mission save = not playable for me. Ce la vie, moving on.
peacefighter 2016 年 11 月 22 日 上午 7:00 
I agree with most of the writers of this thread--a save is very useful. However, I think the developers may feel that a mid mission save can be used abusively in that an unfavorable outcome during the mission the player will fall back to the save. Why not a mid mission save but once it is used, the save is deleted?
cANe 2016 年 11 月 22 日 上午 8:56 
引用自 peacefighter
I agree with most of the writers of this thread--a save is very useful. However, I think the developers may feel that a mid mission save can be used abusively in that an unfavorable outcome during the mission the player will fall back to the save. Why not a mid mission save but once it is used, the save is deleted?

I think that is what most of us would expect, some way to temporary suspend your game so you can do other stuff. It would also allow the devs to make longer and more intricate missions not having to worry about whether players can get through it in one sitting
Xuande 2016 年 11 月 22 日 下午 3:20 
I'd imagine it isn't that trivial to implement. They'd have to start tracking a variety of variables/flags that might not be tracked in the current build, things like: Spawned/Killed mobs, Spawned/Triggered traps, player location, active status effects, etc. While that in itself doesn't sound like a big deal, they'd also have to re-generate the specific dungeon with these factors in mind and make sure it functioned as intended. Hard to say without seeing the source code how much effort that would take, but it isn't as simple as flipping a switch and several other development goals could be hit in a similar amount of time.
d_con_k 2016 年 12 月 4 日 上午 11:19 
+ 1 on the above. This type of game is very appealing to me but I will not lay out money until mid mission saves are enabled. I'm another player that needs to play in short sessions. Hope the Devs make the right move ... and I'll be happy to support.
Stryker 2016 年 12 月 5 日 上午 11:17 
Being able to save mid-mission will allow people to cheese the game. I think the best compromise (and didn't read the whole thread, so apologies if this was stated) is to have a quicksave option in the middle of a mission that once loaded from, disappears.
d_con_k 2016 年 12 月 5 日 下午 7:01 
What difference would it make if it did?

Simple solution could be - if you use a normal mid mission save - you don't qualify for Leader Boards, Achievements or some other Social Media virtual chest beating honor ...

I'm just looking to enjoy the game without the frustration of replaying the same parts of battles over and over again ...

If the sacrifice for that is to not be a contender on the prestigious Achievement / Leader Board .... I think I can live with that ;)

Also – in games with a strategy / tactical element, I like to reload from the same point and run a few different strategy variations off of a specific situation. I find that very interesting.

So - Is it worth it for the Devs to deny me that and try to “beat me” or prevent some cheap win tactics?

Consumers like choice – not to be dictated to – and told – “this is what you'll enjoy and we’re going to enforce it”. Let me choose whether to enable mid-game saves or have all the Leaderboard crap.

Of course, Devs are free to take maintain their current approach and I am free not to buy their game. I’ll keep an eye out and see if they take a more open minded view on this in the future. But until then, my gaming dollar will go elsewhere …
Mike H 2016 年 12 月 5 日 下午 9:27 
引用自 Strykerx88
Being able to save mid-mission will allow people to cheese the game. I think the best compromise (and didn't read the whole thread, so apologies if this was stated) is to have a quicksave option in the middle of a mission that once loaded from, disappears.

It's a single-player game. How would anyone else know how often somebody loads or saves their game?

A quick save option would be a wonderful compromise. So would a save upon exit option which deletes once you resume your game.
Mauman 2016 年 12 月 10 日 下午 2:47 
Sure. Let it be an option.

But slash xp and money gains by 50% for the whole mission including anything gained on said mission up to that point, so it's basically a USE IN EMERGENCY ONLY button.

Sounds brutal, but it SHOULD be punished if it's not part of the dev's original vision.

Also, the Save-On-Exit strategy doesn't work that well, since you can just copy the save files to save scum. And yes, this is in fact an issue in Darkest Dungeon.
最后由 Mauman 编辑于; 2016 年 12 月 10 日 下午 2:59
Thunderflux  [开发者] 2016 年 12 月 24 日 上午 11:17 
Hi folks! The first implementation of midmission Quicksaving is live today. Feature request received, feature delivered :D More details here!
d_con_k 2016 年 12 月 24 日 下午 12:07 
Cool - thanks ! Hand moving towards Steam Wallet even as we speak .... ;)
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发帖日期: 2016 年 9 月 26 日 上午 8:10
回复数: 34