Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Classic mode uses pre-defined waves, so wave 1 is always the same monster, wave 2 always the same and so on. It has 60 waves and once you survived the last one it's over and you won.
Survival and hero mode are both endless modes. Survival mode has no breaks between the spawns, but order of monsters is always the same. Hero mode has classic waves (that means with breaks), but the order is randomized, so you can get pretty strong enemies early on.
There is no story campaign, but some lore told through the quests. Quests appear in all game modes (singleplayer free play and coop). They are little missions you can solve to unlock new items. These items are added to your item pool from which you get some each playthrough. They drop when defeating an elemental (boss) and there are always 5 hidden on the maps to discover. Items then can e.g. buff your tower stats, weaken monsters or even change damage type of the towers or add special effects like a shrinking monsters. Some affect all towers/monsters, some are active abilities and some can be equipped to single towers.
On top there are 12 scenarios which basically are challenge maps. They limit you to a specific map and depending on the scenario for example just certain elements to use, certain monsters that will spawn and so on.
Hope that helps, if you have more questions feel free to ask :)
Thank you for the detailed explanation that's perfect