SunAge: Battle for Elysium

SunAge: Battle for Elysium

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Resource & Faction Balance: something is wrong
Hi there!

So while v4corg is really listening and trying to fix as many bugs as he can, there's still a subject who hasn't been spoken much yet: the online balance.
After roughly 20-30 games only and the campaign finished, I can say there's a big problem on the resource harvestment: they are so fast that they invalidate most units in the game.
Would you do a Cabal (Raak-Zun barracks) and spam the useless Cultists with low damage and health point, or wait 30 more seconds and gets the allmighty Cyborg/ Demolition machine spam? ofc the latter.
Also rushing for a second ore Mine then spamming Networks to other Mines allows for a massive advantage over the enemy (provided every Resource is nearby, always chose Ore first).
Resource harvesting rate should be cut by half - if not more - to allow for more unit diversity

And about balance - there's a real problem here:

- When Federacy has no good units except late game's nukes from Phalanx, artillery, and Vicarus Bomber and must resort to turtle to win

- When 80% of Raak-Zun units are useless but Cyborg is the strongest units in the game + can fly ... and Demolition Machine spam being impossible to stop to break a turtling base...

- When Sentinel have drone soldiers at 250 which are extremely powerful early on (possible uncounterable rush if expert players optimize it?), 200/600 cheap reaper with massive damage and rotating chassis able in number to bring havocs to base, the Dominator which can be Dominators and then become a nightmare, the Behemoth which are great line breakers and the Haymaker which allows for turtling.

I tried to experiment most units against people, A.I., and ofc during the campaign. And these problems are too obvious.

Agree/ Disagree? Share experience!
Naposledy upravil Nihiliste; 22. pro. 2014 v 3.10
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TRUE! RAAK ZUNS ♥♥♥♥♥♥♥ OP ♥♥♥♥ :D Played some games with them :D AI doesn't even have plutonnium when I was destroying him ^^
Cyborgs definitely seem a little too effective.
Noodlesocks původně napsal:
Cyborgs definitely seem a little too effective.
Yup during the last federacy mission Cyborgs where the biggest threat to my base because its seriously difficult to kill them when you only have a few Mirages (they attacked me before i could get enought Plutonium to build more) and even the later on they decimated my Warhawks because those can barely hit them.

One big thing is that with Dark Angel Cyborgs can easily avoid one of their biggest weaknesses and thats EMP attacks (the Golgotha can't fly so its easier to deal with even if they have more health). An idea might be that either Mirages or the base Federacy Anti-Air turret gets EMP effects on their missiles what forces them down on the ground where you can pick them of more efficent (cause lets face it federacy has the edge with the Snipers agaisnt the Cyborgs)

I can't realy talk much about Sentinels since im not at the Sentinel campain yet but fighting against them hasnt been to much of an issue (although Behemoths can be a real pain to beat if you have no counterunit)
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