SunAge: Battle for Elysium

SunAge: Battle for Elysium

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v4corg Dec 16, 2014 @ 5:48am
Fixes & Request progress...
Hey chaps - here's the list of fixes feature & requests implemented since release on steam
v1140a [GEN] fixed: MOLE-Stations actually blocking delivery v1140b [GEN] Squads now move into optimum range to fire. v1140b [GEN] Squads react better to attacks (even when only 1 unit is attacked) v1140b [GEN] General improvements to squad behavior AI. v1140b [GEN] fixed: RaakZun Mines now also deplete the resource. v1140c [GEN] fixed: crash when attacking with Icarus and Nukes (and probably some others as well) v1140c [MPL] set "Internet" as default source of available games instead of "steam friends"


Coming up next:
[MPL] saveable skirmish games (will only be available when playing against ai-opponents)
[MPL] skirmish only games should automatically pause when in menu.

[GEN] squads movement should be stopped when attacked
(unless some sort of explicit dont-stop command has been given)
[GEN] bonus for attacks against explicitly set targets.
(as opposed to automatically engaged targets)
[GEN] audio cueing on warning messages optional
[GEN] Cursor Keys mappable
[GEN] Switchable primary squads when multiple squads are selected.

[MAP] Kinship script breaks when building the plutonium mine before being asked to
[MAP] RZ Map Domain - doesnt continue after first federal attack wave beat ?
[MAP] Extermination : Final Achievement is not granted ?
Last edited by v4corg; Jan 2, 2015 @ 12:40pm
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v4corg Dec 18, 2014 @ 11:12am 
Squad Behavior AI will still need some iterations but we will get there.
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