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Hold to Click Implementation
Any chance we could get a hold to click implementation? I know this is a "clicker" game, but it would be really nice not to have to use third party autoclickers or destroy the springs in my mice to play a game.
Originally posted by DailyDoseOfStress:
Clicking doesnt really apply once you upgrade a few things haha

Originally posted by Action Bastard!:
Any chance we could get a hold to click implementation? I know this is a "clicker" game, but it would be really nice not to have to use third party autoclickers or destroy the springs in my mice to play a game.
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Showing 1-3 of 3 comments
Sebine Dec 24, 2024 @ 11:21am 
What about fourth party autoclickers?
Sora Hjort Dec 26, 2024 @ 6:12pm 
I'm unsure how that could be done for the machines that require moving sliders, pressing multiple buttons, or anything that requires some pattern recognition.

However, I do understand the desire for it, my wrists aren't great and easily strained. And while I love playing idle/clicker games, it can be quite painful. It's one of the reasons why I learned how to script in AHK years and years ago. Because otherwise I would have had given up playing all idle/clicker games a long time ago.

Thankfully after several prestiges, the need to baby a machine outside of the end of a tier for a little bit evaporates.

My only recommendation would to learn autohotkey and setting up automation on a per-machine basis if you need it.
Last edited by Sora Hjort; Dec 26, 2024 @ 6:12pm
The author of this thread has indicated that this post answers the original topic.
DailyDoseOfStress Dec 27, 2024 @ 10:49pm 
Clicking doesnt really apply once you upgrade a few things haha

Originally posted by Action Bastard!:
Any chance we could get a hold to click implementation? I know this is a "clicker" game, but it would be really nice not to have to use third party autoclickers or destroy the springs in my mice to play a game.
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Showing 1-3 of 3 comments
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