SpeedRunners 2: King of Speed

SpeedRunners 2: King of Speed

 This topic has been pinned, so it's probably important
George | tinyBuild  [developer] Apr 22 @ 5:31am
Frequently Asked Questions (F.A.Q.)
❓ Will the game be an Early Access title or a full-game release?
It will launch on Steam in Early Access in 2025 and receive regular updates with new content and improvements based on player feedback. Version 1.0 and console releases are planned for 2026. We decided to enter Early Access to maximize the community's involvement in the project and create exactly the follow-up that players want to see.

❓ I haven’t seen those in the Announcement Trailer, are slope-jumping and other advanced techniques possible to do in the sequel?
Absolutely! The trailer footage was captured by casual players, but one of our main goals is to preserve all the original techniques in the new engine. We’re aiming to make the sequel just as deep, mechanics-wise, as the original game.

❓ Will the original characters like Falcon and Moonraker make a comeback?
Totally! Falcon is returning, along with Moonraker, Cosmo, Buckshot, and other OG chars. We actually plan to bring back most of the main roster. There will be new characters, too. Be sure to follow us on Steam and social media, and join our Discord community to stay updated.

❓ Will the old maps make a comeback?
Some old maps will be included at launch, and we’re planning to add more through regular Early Access updates. The full list is still to be determined.

❓ Ok, and are YouTuber playable characters from the first game going to be back?
Never say never. Two of the old packs won’t return exactly as they were, but we’re definitely planning some exciting new crossovers with other franchises. Keep an eye on our announcements!

❓ How much will the game cost when it enters Early Access?
The price hasn’t been determined yet. It will be closer to the launch, though. Stay tuned for updates!

❓ How frequently do you plan on releasing updates?
We’re aiming for a cadence of approximately every 1-2 months. Occasional patches with bug fixes, if needed, may be released more frequently, depending on the situation.
:srstar: Is there a development roadmap I can check out so far?
The roadmap will be available when Early Access launches later this year. You’ll be able to check out our immediate and long-term plans for SpeedRunners 2.

❓ Will there be a single-player mode?
At launch, you’ll be able to play with bots to practice and improve your running skills. Story mode is planned to be added to the game at some point throughout Early Access.

❓ Will there be cross-play between PC and consoles?
This is something we’re definitely considering, but we can’t confirm it will be a thing just yet.

❓ Will there be mod support/map editor?
That’s something we’d really love to implement since it’s hard to imagine a SpeedRunners game without Steam Workshop integration support. However, they won’t be a map editor at the Early Access launch—mod support is more likely to arrive at some point later down the line.

❓ What about Steam achievements?
The game will feature achievements upon release.

❓ Will the original dev studio participate in the sequel’s development?
The DoubleDutch team is already involved! They are providing advice and feedback to Fair Play Labs, the developers of the sequel. DoubleDutch are also, to some extent, involved in marketing.

❓ Will there be any AI-generated assets used in SpeedRunners 2?
Nope! Everything—from art to code to music—is 100% created by human hands. We believe that’s the only way to make games.

❓ Wait, are you going to sunset the first SpeedRunners?!
There are absolutely no plans to do that! The first game will remain available, and the servers—open. Besides, regular competitive events like tournaments are being held by the SR1’s amazing community.
Last edited by George | tinyBuild; Apr 30 @ 2:38am