Game of Thrones: Kingsroad

Game of Thrones: Kingsroad

Sandbox / story and weapons for classes
It has a story, quest and some daily chores but I wonder if the game aims more towards sandbox gameplay later? Or does it has a main story + side content the whole time?

Each class use only one designated weapon type, am I right?
< >
Showing 1-3 of 3 comments
So far the game is a main story with sidequests that also has open world aspects. I say this because some things in the game will not trigger or allow you to do them unless you are specifically tracking that quest. Have a key to a locked door? It may not let you enter unless you are tracking the quest where entering with that key was necessary. In some games you can accidentally complete quests because you were wandering around. It does happen in this title but there are sometimes limitations.

This game, most games that are open world are not Sandbox titles. The two terms are not synonymous. Sandbox games are open world, but most open world games are not Sandbox titles. Only a handful of Sandbox games exist. Minecraft is one. PlayStation Dreams is another. A Sandbox game is where they give you the pail, shovel, sand, and water and let you make your own castles. Hence the name Sandbox.
System7 Mar 29 @ 7:43am 
Originally posted by Hatchetforce:
So far the game is a main story with sidequests that also has open world aspects. I say this because some things in the game will not trigger or allow you to do them unless you are specifically tracking that quest. Have a key to a locked door? It may not let you enter unless you are tracking the quest where entering with that key was necessary.

Thanks for answer. I expected this. I find it actually better this way because devs need to invest more into story and some coherent quests (some of them are probably just fetch quests but... its not all of them).
Originally posted by System7:
Originally posted by Hatchetforce:
So far the game is a main story with sidequests that also has open world aspects. I say this because some things in the game will not trigger or allow you to do them unless you are specifically tracking that quest. Have a key to a locked door? It may not let you enter unless you are tracking the quest where entering with that key was necessary.

Thanks for answer. I expected this. I find it actually better this way because devs need to invest more into story and some coherent quests (some of them are probably just fetch quests but... its not all of them).

I have been enjoying it. And if you get in the game and see some of the chat comments of people on the left of the screen you notice two things. First they are having fun. Second, most of them are not spending real world money but rather farming funds from in game. It's a shame so many people are afraid of this title, or else they are just parroting some remarks they have heard.

There are some fetch quests but they feel minimal. Even when those occur, they are in some way tied to the actual story/lore of the world of Ice and Fire. There is enough free roam in the game to satisfy that urge for hours while also giving you direction as to what's next. I just wrapped up 3 hours this morning and if I didn't have a few things to get done I would still be in game.
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Mar 28 @ 1:34pm
Posts: 3