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eh :
https://steamdb.info/app/3180240/charts/
Ahh okay, thanks!
Haha, I know, but I have it on PS5 :)
Wordtriss, Welltress, Faces and the other spin-offs/sequels and some of the later BPS games at the least would make it much more interesting and appealing for the price!
Also, comparing numbers for an offline game on Steam is lol.
I bought the game on Switch before I'm accused of not having bought it. :P
People say too much Bombliss, I get it, but I also bought the game *for* Bombliss as the only version I had of it is arguably the worst, but I still love it (Axis on 3DS).
Forever also has first Western releases of at least one game and if I'm being honest, Electronika 60 is one of my favorites all time and now it's officially on a portable device. I just wish the game had 6-12 more months in the oven because it feels unfinished.
The triple A price for the Classic Arcade 2D genre,
and the many bugs
are severely penalizing sales.
For now, I'll continue to play Warp, Super Tetris 3 (Tetris endless mode)
and hold my nose to other things.
Some games themselves, in this production, are also superior to those of other famous productions, but I repeat... price and management are determining the sales flop.
Without bugs and with the precautions that I reported in the other Topic,
for me this game is also worth triple A pricing.
With the coin-op version, I would have paid even 40 euros.
The point is that they spend a lot of time making (easy but) basic changes,
whereas in this launch phase they should be timely.
They are spending too much time making important changes that are easy to make.
The time you waste in this phase is unlikely to be recovered.
The game has a pretty solid review score from critics so it's entirely possible it's selling much better on other platforms, especially the Switch. Tetris is pretty closely associated with Nintendo anyway so it wouldn't surprise me if it sold better there.
Then again, it's impossible to be sure. We'll just have to wait and see what happens.