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I found the premise very enticing and the visuals did not disappoint! It's gloomy in the best way and having special variations of the rooms like phobia and chill was especially impressive.
I was a bit confused by the building aspect, there didn't seem to be a lot of strategic purpose in picking one room over the other outside of reaching the 4-tiles requirement for upgrades. The layout of the house also did not seem to matter a lot due to the immovable rooms that connect the entrance to the Heart room.
While the demo was a bit shallow in terms of gameplay, I was still quite excited by the obvious potential. You can already see archetypes taking forms: sanity vs. damage, tension, quick vs. fast, traps, large rooms, group vs. solo, draw, unexplored vs. investigated, etc. As soon as there is some gameplay incentive to build your deck and house a certain way, I feel like this has the potential to become great :)
I don't want to wait for the 1st quarter of 2025! I wanna play the full version NOW ! pretty please! Awesome concept and so far well executed x