WARRIORS: Abyss

WARRIORS: Abyss

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really combos while doging
I love these types of games.. but damn.. Why do we have to use x and y combos to summon it feels soo clunky specially when dodging or u have to finish a full animation before they summon.....why cant we just have them freaking summon after the timer is done u know like a real rouglelike or survivor game? I dono i need help I could use tips
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Showing 1-3 of 3 comments
Hi11Zone Feb 19 @ 1:14am 
almost killed second boss.. but this is just effin dumb
you can get an upgrade that lets you hit a button during your attack animation to summon the corresponding character but at increased cooldown. as for why they don't just auto appear when the cooldown hits 0 it's because this isn't an autosurvivor game. also roguelike (or more accurately in this case roguelite) isn't a gameplay style it's a set of mechanics and none of those mechanics include "game automatically does things for you" (roguelite's 2 big ones are run ends when you die and meta progression makes successive runs easier).

as for tips how painful normal summoning is (and therefore how necessary the quick summon upgrade is) depends on what specific character you are playing. people like Wei Yan or Zhang He tend to be very mobile during multiple charge attack animations and can weave out of attacks easier than someone who moves less during charge attacks.

while I haven't played nearly all 100 characters yet to tell you everyone who is easy what I can tell you is that if you notice a summon combo takes too long to use just use a quicker charge attack (or dodge if you can't) and forgo that summon unless you are sure you are safe. if you are standing in purple on attack 2 and you want to summon character 4 for example dodge first and summon after if you can. if you time it right dodging doesn't actually break your normal attack combo so you can swing twice, dodge, swing 2 more times, and summon character 4 for example.

last thing I'll mention is that you shouldn't worry about it too much if you can't kill the bosses yet. my first run that got past boss 1 died on boss 4 mostly because I hit my level cap and needed to unlock more characters to increase it. like most roguelites the difficulty curve eases substantially as you engage with the game's meta progression systems. also silver lining if you are the kind who likes doing 100% achieves is that failing 30 runs is an achievement.
Last edited by Stalectos; Feb 19 @ 2:00am
Ben Feb 19 @ 2:06am 
"rouglelike" now ? Well...

If you didn't have to use these combos and wait for the best timing to use them, this game would be the dumbest thing ever and I'm not sure that much people would have liked it.

You can even build stratgically around this. For me it's a pretty good feature/limitation.
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Showing 1-3 of 3 comments
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