WARRIORS: Abyss

WARRIORS: Abyss

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How many playable characters
The store page says "100 and more heroes for players to ally with" which seems remarkably evasive. How many characters can we *play* as? I don't wanna have like 5 actual playable characters and 100+ extremely nothing assist characters, especially after they put out Origins with no roster.
Zuletzt bearbeitet von niamh :); 12. Feb. um 15:13
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Beiträge 1630 von 36
Ursprünglich geschrieben von Azran:
Ursprünglich geschrieben von Warxa:
It looks like every character from Dynasty Warriors 8 and Samurai Warriors 4 plus Xun Yu and characters from Spirit of Sanada.

There's a bunch of characters missing from the roster atm, not just the Jin cast:
- Wei: Pang De, Cai Wenji, Li Dian, Yu Jing
- Shu: Bao Sanniang, Ma Dai, Liu Shan, Guan Suo, Xu Shu, Zhang Bao, Guan Xing
- Wu: Ding Feng, Lianshi, Han Dang (lol), Zhu Ran
- Other: Zuo Ci

Xu Shu is in it, everyone else mentioned isn't though.

Also that 'lol' after Han Dang made me chuckle. Poor guy...
I'm happy additional characters are being released for free, but I can't help to think that this game was rushed out a bit early and they haven't finished those characters yet. Like, releasing without any characters from Jin Is just strange to me.
No Ginchiyo at launch? Are you friggin' kidding me?!

Ursprünglich geschrieben von Rukkard:
Hoping they add William from Nioh, the guy already fits in these games thematically.

I want Jeanne from Bladestorm/Orochi.
Zuletzt bearbeitet von Lestrad; 13. Feb. um 18:59
Ursprünglich geschrieben von Swamp Thing:
I'm happy additional characters are being released for free, but I can't help to think that this game was rushed out a bit early and they haven't finished those characters yet. Like, releasing without any characters from Jin Is just strange to me.

Releasing with over a 100 characters (I don't know the exact number) seems fair to me though. Hopefully they can bring that to 150 with plenty of updates, and keep those free (whilst monetizing them through skin packs).
could be 1 character, since movesets do not matter at all.
all game altering things come from upgrades
Ursprünglich geschrieben von enu:
could be 1 character, since movesets do not matter at all.
all game altering things come from upgrades

Movesets do matter.

There are characters who's movesets have translated almost too well to this game, making them much better than others.

Look at Sun Jian; his attacks have a multi-hit ring effect (same as in DW8) which increases consecutive hits and the consecutive hit passive benefits from this. He also builds up his mousou gauge a lot quicker because of this.
Ursprünglich geschrieben von enu:
could be 1 character, since movesets do not matter at all.
all game altering things come from upgrades

Every character I tried (admittedly only a handful) plays noticeably different.
Ursprünglich geschrieben von enu:
could be 1 character, since movesets do not matter at all.
all game altering things come from upgrades

Person who thinks every dynasty warriors character plays the same because you press square and triangle spotted :zaglol:
Ursprünglich geschrieben von niamh :):
Ursprünglich geschrieben von enu:
could be 1 character, since movesets do not matter at all.
all game altering things come from upgrades

Person who thinks every dynasty warriors character plays the same because you press square and triangle spotted :zaglol:

Movesets don't matter, idk what you guys smoked. It's just better AoE than others, unlike in DW games where you can endlessly juggle and combo enemies.

But sure, if you think hitting into the white bar of a boss with a different movesets matters.
You do you.


Edit: If they expand on Origins with more actual weapons with mechanics + a roster, you will have the DW game you want.
Zuletzt bearbeitet von enu; 17. Feb. um 7:50
Ursprünglich geschrieben von enu:
Ursprünglich geschrieben von niamh :):

Person who thinks every dynasty warriors character plays the same because you press square and triangle spotted :zaglol:

Movesets don't matter, idk what you guys smoked. It's just better AoE than others, unlike in DW games where you can endlessly juggle and combo enemies.

But sure, if you think hitting into the white bar of a boss with a different movesets matters.
You do you.


Edit: If they expand on Origins with more actual weapons with mechanics + a roster, you will have the DW game you want.
Any game can be reduced to the concept of "smack boss to win". Doesn't really disprove the fact that every character feels and plays differently from each other and that you need to build around their strengths and weaknesses.
Maybe roguelites are just not a genre you enjoy, all of them are basically smack the same bosses while avoiding damage, but with different builds, weapons or characters in this case.
Ursprünglich geschrieben von Rukkard:
Ursprünglich geschrieben von enu:

Movesets don't matter, idk what you guys smoked. It's just better AoE than others, unlike in DW games where you can endlessly juggle and combo enemies.

But sure, if you think hitting into the white bar of a boss with a different movesets matters.
You do you.


Edit: If they expand on Origins with more actual weapons with mechanics + a roster, you will have the DW game you want.
Any game can be reduced to the concept of "smack boss to win". Doesn't really disprove the fact that every character feels and plays differently from each other and that you need to build around their strengths and weaknesses.
Maybe roguelites are just not a genre you enjoy, all of them are basically smack the same bosses while avoiding damage, but with different builds, weapons or characters in this case.

I do enjoy roguelites, it just doesn't really matter in this case here, I completed the game already.
There are plenty roguelites with weapons which include game altering mechanics and buffs to pick up to enhance that.
Game revolves around summons and musous, which is completely fine. Stages inbetween bosses are basically not worth to speak off. There are no actual threats.
I completed runs on like 40 characters, you can basically bruteforce the same build on all of them, there is little to no impact. Combo strings are just a necessity to get your summons off and build gauge on musou and the ally action.
Ursprünglich geschrieben von enu:
Movesets don't matter, idk what you guys smoked. It's just better AoE than others, unlike in DW games where you can endlessly juggle and combo enemies.
Move sets do matter, SW characters have there hyper attackss that DW do not have and some characters such as Tadakatsu have long animations.
Allies get summoned at the end of a combo string, So as Tadakatsu using a normal combo string to summon allies for there attacks is a good way to eat a hit, luckily you can use a hyper combo to summon them, its the fastest way to summon an ally but the damage is low.

Some characters have ranged attacks, meaning you can attack a boss while they are doing a big aoe, some characters like Naotora have a combo thats good for getting out of danger while still mowing down enemies.
Zuletzt bearbeitet von Rezonus; 17. Feb. um 10:09
Ursprünglich geschrieben von Rezonus:
Ursprünglich geschrieben von enu:
Movesets don't matter, idk what you guys smoked. It's just better AoE than others, unlike in DW games where you can endlessly juggle and combo enemies.
Move sets do matter, SW characters have there hyper attackss that DW do not have and some characters such as Tadakatsu have long animations.
Allies get summoned at the end of a combo string, So as Tadakatsu using a normal combo string to summon allies for there attacks is a good way to eat a hit, luckily you can use a hyper combo to summon them, its the fastest way to summon an ally but the damage is low.

Playstyle difference is so miniscule it doesnt matter though. Zhang Fei combos are atrocious as well to summon minions. Game is just easier on some characters, it does not add any noticeable depth to the gameplay whatsoever.
Ursprünglich geschrieben von enu:
Ursprünglich geschrieben von Rukkard:
Any game can be reduced to the concept of "smack boss to win". Doesn't really disprove the fact that every character feels and plays differently from each other and that you need to build around their strengths and weaknesses.
Maybe roguelites are just not a genre you enjoy, all of them are basically smack the same bosses while avoiding damage, but with different builds, weapons or characters in this case.

I do enjoy roguelites, it just doesn't really matter in this case here, I completed the game already.
There are plenty roguelites with weapons which include game altering mechanics and buffs to pick up to enhance that.
Game revolves around summons and musous, which is completely fine. Stages inbetween bosses are basically not worth to speak off. There are no actual threats.
I completed runs on like 40 characters, you can basically bruteforce the same build on all of them, there is little to no impact. Combo strings are just a necessity to get your summons off and build gauge on musou and the ally action.
Brute forcing the same build on all characters sounds like a you issue man, I played the same character with 3 different "builds" and they changed the way I approached encounters. Maybe try to vary your playstyle if you really want to enjoy the game, it's obviously easier than the average roguelite but that doesn't mean it's bad.
i hope they add more characters soon and give us a roadmap
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