Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In actual state, this could be a major challenge nerf. For now, I impose myself to deploy each Terminators and then start moving just after.
I know that it was intended for player to be able to deploy Terminators kept in reserve for later in the mission, but this could be solve easily by desactivating a teleporting tile for the rest of the turn when it is used. Once turn is passed, those tile are reactivated until another Terminators is teleported on it, and so on.
It's meant to give you greater flexibility, which you'll actually need to put to good use, at least when playing on hard difficulty, just like you had to work out deployment orders for regular SH.
Deployment restrictions still exist as well, you can't, for instance, deploy several terminators to the same room in Sin of Damnation - Exterminate, and a survival Flash Mission also forced me into separating terminators for initial deployment.
Having the full zones does indeed feel pointless most of the time.
No comments received yet on the Darkness "cheat", but that one is equivalent to turning darkness off. I know many people think that's atmospheric (I agree, but its a grinding mechanism as well). Why can't that become an optional feature. Or just go ahead and limit Librarian powers to tiles already visited or seen (only).
I disagree. Yes, you can see a portion of the map, but just the path. Librarian Barrier power doesn't allow to see doors, neither stealer entries nor vents...
If people want to abort and try again, why is that a cheat?
It would be a cheat if you can get your worthless terminator killed.
So you can get beter recruits, with abort mission and restart.
Now you have to do it the hard way.
Infact if that is a cheat LMAO. I don´t know what people are caling cheats these days.
When most of the exploits are already known.
force barrier is bug, but then again if you up the gamma and one down graphics stuff you can see the whole map.
So not really like oh so important.
Well about deployments, think it is meant for the future expansion.
well there are advangetages and disadvangetages. if you keep using the same tactic sooner or later you are going to be stuck.
Like somebody said before, sometimes you are forced to split up the deployment.
Other times it is beter to stick them all together.
Do you really need things to be more explicit to figure out where doors/vents are?
1) Don't forget that walking cools down your weapon. So if balancing heat and position, it is always better to chose position.
2) On escape with X terminators missions, you can leave one behind to fight off hordes of GS and gain XP to your heart's content. Personally, I'd like to see a true 'swarm' component to these types of missions, but at the same time - it's kind of nice to grind out some XP and level a bit faster.