Space Hulk Ascension

Space Hulk Ascension

Helixx Nov 25, 2014 @ 5:14am
Single Player cheats...
Use them at your discretion, since they may wipe out a significant part of the challenge... no hate please.
(I apologize if some or all of them may have been disclosed at another topic.)
I think FC should address them, even though I do not think it needs to be a priority.

- Deployment cheat:

Even though the game will kind of induce you to deploy your terminators at the beginning of each mission (each at a different position) and then start moving them... The fact is that the game allows you to deploy any number of terminators from the same spawn square...
That happens because you can spawn a terminator, then move him, then spawn another at the exact same place, then move him, etc.
Got 2 squads to deploy at 2 deployment areas faaaar apart? No worries, you just need one or two spawn squares and you will be able to deploy them ALL together as a big happy gang ready to flood the hulk's corridors.
(In order to prevent that, you would need to be forced to deploy ALL your terminators first THEN initiate the first round and move them... just like in the boardgame.)

- Darkness cheat:

If you have a Librarian, you can visualize the map by selecting the force barrier, but not executing it. Can't see the entire map, but still a pretty good portion.

- Abort cheat:

You can avoid losing/replacing any terminators by simply quitting a mission before it's over and trying again.

Any other cheats out there?
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Showing 1-15 of 16 comments
Nogen Nov 25, 2014 @ 5:22am 
Well, the deployement issue should be solve.

In actual state, this could be a major challenge nerf. For now, I impose myself to deploy each Terminators and then start moving just after.

I know that it was intended for player to be able to deploy Terminators kept in reserve for later in the mission, but this could be solve easily by desactivating a teleporting tile for the rest of the turn when it is used. Once turn is passed, those tile are reactivated until another Terminators is teleported on it, and so on.
Last edited by Nogen; Nov 25, 2014 @ 5:23am
jackx Nov 25, 2014 @ 5:27am 
The deployment is hardly a "cheat", but a deliberate design change for Ascension.

It's meant to give you greater flexibility, which you'll actually need to put to good use, at least when playing on hard difficulty, just like you had to work out deployment orders for regular SH.

Deployment restrictions still exist as well, you can't, for instance, deploy several terminators to the same room in Sin of Damnation - Exterminate, and a survival Flash Mission also forced me into separating terminators for initial deployment.
Helixx Nov 25, 2014 @ 5:40am 
Well, design decision or not, the question remains: why present players with a deployment zone that consists of several spawn tiles along a dead end corridor, if it is generally more advantageous to spawn all terminators at the one tile which is closest to the exit? That for all effects awards you precious extra action points right at the beginning of the game, and a leg up vs genestealers.
jackx Nov 25, 2014 @ 5:50am 
Aye, there's always room for improvement, and I'm not averse to an initial deployment phase prior to turn 1, nor tiles deactivating for the remainder of the turn when used during the mission, as has been suggested.

Having the full zones does indeed feel pointless most of the time.
Helixx Nov 25, 2014 @ 8:52am 
I don't understand the comment. Can't you just spawn the Sergeant and everyone else using the same tile, and position them in a way that the command range will kick in at the end of the turn anyhow?

No comments received yet on the Darkness "cheat", but that one is equivalent to turning darkness off. I know many people think that's atmospheric (I agree, but its a grinding mechanism as well). Why can't that become an optional feature. Or just go ahead and limit Librarian powers to tiles already visited or seen (only).
Amanite Nov 25, 2014 @ 9:43am 
Originally posted by Helixx:
No comments received yet on the Darkness "cheat", but that one is equivalent to turning darkness off.

I disagree. Yes, you can see a portion of the map, but just the path. Librarian Barrier power doesn't allow to see doors, neither stealer entries nor vents...
datguy13 Nov 25, 2014 @ 9:51am 
lol... "cheats". :rfacepalm:
Nogen Nov 25, 2014 @ 10:02am 
Well, not strict cheat in a literal way, but clearly exploit of some game flaw.
drake_hound Nov 25, 2014 @ 10:34am 
lol abort mission doesn´t give any xp? any advancement etc.
If people want to abort and try again, why is that a cheat?
It would be a cheat if you can get your worthless terminator killed.
So you can get beter recruits, with abort mission and restart.
Now you have to do it the hard way.

Infact if that is a cheat LMAO. I don´t know what people are caling cheats these days.
When most of the exploits are already known.

force barrier is bug, but then again if you up the gamma and one down graphics stuff you can see the whole map.
So not really like oh so important.

Well about deployments, think it is meant for the future expansion.
well there are advangetages and disadvangetages. if you keep using the same tactic sooner or later you are going to be stuck.

Like somebody said before, sometimes you are forced to split up the deployment.
Other times it is beter to stick them all together.


Koranis Nov 25, 2014 @ 10:45am 
My 10 years old nephew asked me for cheats for XCOM EU once. I slapped him in the face and told him "Learn to succeed, you ♥♥♥♥♥."
Last edited by Koranis; Nov 25, 2014 @ 10:49am
Helixx Nov 25, 2014 @ 11:29am 
Originally posted by Amanite:
Originally posted by Helixx:
No comments received yet on the Darkness "cheat", but that one is equivalent to turning darkness off.

I disagree. Yes, you can see a portion of the map, but just the path. Librarian Barrier power doesn't allow to see doors, neither stealer entries nor vents...

Do you really need things to be more explicit to figure out where doors/vents are?
s | voxx Nov 25, 2014 @ 8:23pm 
I don't know if I'd consider those listed as cheats, more like tips. I have 2:

1) Don't forget that walking cools down your weapon. So if balancing heat and position, it is always better to chose position.

2) On escape with X terminators missions, you can leave one behind to fight off hordes of GS and gain XP to your heart's content. Personally, I'd like to see a true 'swarm' component to these types of missions, but at the same time - it's kind of nice to grind out some XP and level a bit faster.
WarSpirit Nov 25, 2014 @ 8:27pm 
You don't want to leave a terminator in front of a GS entry point to block it ? place a mine right in the square in front of it and leave. Even if you go beyond the radius of the GS entry point no genestealer will come out from there again.
s | voxx Nov 25, 2014 @ 8:35pm 
@WarSpirit - thanks for that tip - I was looking for a way to block these as I plod through a level.
WarSpirit Nov 25, 2014 @ 8:37pm 
No problem mate ! Don't know if it's intended that way but it helped my butt more than once.
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