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The game is awesome on is own right now. I already recommend it to a friend of mine and he will buy it in the next few days.
Sure, I can't wait to play with him, both in cooperation and against him, but for now it's really good to be able to play the solo part and at the same time, contribute to polish this game in order to get a flawless experience until the multiplayer come.
Because in a technical sense, none of the work is already there. The entire interface and deployment structure would need to be changed, and netcode which supports multiplay would need to be built from the ground up. Ascension might look similiar to the Digitial Boardgame, but it actually is almost entirely new code; fully two-thirds of which, including the meshes for the terminators, is incompatible.
And since the co-op specific DLC for the Space Hulk Digitial boardgame was an absolute flop, with far fewer actual purchases than the fan-base who asked for it promised there would be, it was deemed that this game should focus on polishing the Single-player aspect strictly from a standpoint of available resources.
It basically comes down to the simple fact that there wasn't enough money to risk developing multiplayer for Ascension because Full Control got burned by the vocal minority who requested it once before. They just didn't want to make the same mistake twice.