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The firing twice per firing action is a significant boost to chances to hit, and it has versatility in the different firing modes (mostly with the option to suppress). Storm Bolters will have a much easier time locking down corridors than a combi-bolter, and the firing twice thing is generally why they're preferred over the combis.
That's my understanding of it all, anyway. If I'm wrong, I'm sure someone will correct me.
This not doing more than 1 damage a round escapes me. Whats the point of the upgrade then?
And your chance to hit display is your aggregated chance to hit, taking all rounds fired into account.
A 90% chance to hit with a regular stormbolter shot is a a 90% chance that one of two rounds hits, the chance for hitting with both rounds thus dealing two damage will be lower.
I haven't used weapon upgrades in a while, but prior to the IF patch, both +dmg and +attacks definitely worked, allowing a bolter with +1 attack to deal 3 HP damage with oen regular attack (i.e. insta-gibbing a Brood Lord), and the +1 dmg bolters would kill 2 HP GS in one hit wihtout fail.
Burst fire also most definitely could deal 3+ dmg, but with the to-hit malus, it generally needs to be used at close range for full potential.
Regarding the lore on the storm bolter, the heat issues are much more pronounced due to the nature of combat aboard a Space Hulk, necessitating frequentt sustained automatic fire to deal with the GS at close quarters.
The weapon, being an improvement on the older combi-bolter design itself is quite reliable under other combat conditions.
The sheer amount of firepower it can unleash makes the stormbolter preferable for the very short engagement distances commonly found inside a Space Hulk, and this is reflected well in Ascension.
You can use storm bolters very aggressively, allowing just 2-3 tiles on overwatch - of course, there's no incentive to do this in order to complete missions more quickly, and if all you do is go as slow as possible to maximize XP gain (or deliberately farm outright), then you'll prefer the heat-free combi-bolters.
Only the Bolter portion of a Combi-weapon receives the Chance To Hit bonus from Skills.
Combi-weapons and Stormbolters each do base one point of damage to maintain gameplay balance.
When any weapon hits, a check is made against the defender's (a Broodlord in your example) Toughness Attribute. If the check passes, the defender is wounded. If the check fails, the defender is not wounded. For each point of damage, a new check is made. That is why you do not always deal full damage to a Broodlord or a Genestealer using the Hardened Carapace biomorph.
The first sentence of the post directly before yours. No, the bolter part of a Combi-weapon does not apply the +2 damage of the Stormbolter upgrade.
And yes, it is possible to kill a Broodlord which has 3 Health in one attack if this bonus is applied to your Stormbolters.