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https://store.steampowered.com/app/492230/Space_Hulk_Tactics/
Which one exactly? Link please.
https://steamcommunity.com/profiles/76561197995286189/recommended/317620/
Are the issues stated in this review fixed or not, as it looks pretty neat.
Thanks for any feedback on this. Sorry for adding it here but the post above at least makes it a bit relevant.
Bought it yesterday at the start of the sale and refunded after the second mission. In a game where one mistake or miss-click can cost you the entire mission, you should not add in a bunch of meaningless systems and options. I would of much rather they focused on actually making a FPS space hulk style. The hybrid version that is tactics, is boring and comical in a bad way.
To answer the OP, I think melee is a last ditch effort at survival in space hulk games. I personally build my termies with as much AP and accuracy as possible. Increasing range, accuracy, and establishing overlapping fields of fire FTW.
And since a GS hitting a terminator from the sides or the back = instant death, that means your only tactic is to place your terminators so the GS's first hit is from the front.
That's it. ONE tactic, forever. It's INSANELY one-dimensional and boring gameplay.
edit: ---
What I mean is that you can never have more than 1 melee terminator guarding 1 angle, there's no overlap like in ranged Overwatch.
Let's imagine all the terminators in the screenshots below are Melee terminators.
Guarding the right door with 1 melee terminator is the optimal tactic (and the only tactic): https://i.imgur.com/2FVsUgE.png
Guarding the right door it with 3 melee is literally a waste of 2 melee terminators because melee terminators can only hit back, and only 1 of them gets attacked: https://i.imgur.com/gxxiy9f.png
And even more ironically, something like this is a losing position, again because NONE of the 3 melee terminators will hit first. A single GS can just run strait past the 2 melee terminators at the door, and then it can attack all of the terminators from the sides for 3 easy kill: https://i.imgur.com/Zj9SGdo.png
Melee combat is insanely one dimensional and boring. Because this is your only tactic option: https://i.imgur.com/2FVsUgE.png
1)
Does anyone have suggestion how to improve melee combat?
2)
Former guard mode. I bought the game after the developers removed it. Can anyone tell me how, exactly, it worked? Fragments of it are still in the code. I don't want to bring it back. But knowing what it was tells me what not to do.
A way could be if a terminator has 4 Weapon Skill, then Guard Mode means that terminator can attack the square right in front of the terminator 4 times before Guard Mode gets "overheated". That adds some tactical decisions if you want to overlap Guard Modes of multiple terminators or what you wanna do.
2) I never played the game when the Guard Mode was enabled. Don't know if it was ever in the game tbh? Maybe the reason why they stripped it out, is that it opens up for cheesing tactics where terminators always get a free hit in on the side of a GS, if you place your terminator hiding right besides a door opening.
But then again, ranged gets tonnes of free hits with Overwatch. Probably not THAT imbalanced if Guard Mode potentially gives 1 free hit, before the GS turns to face the terminator. The free hit would also be limited if Guard Mode could be "overheated".
Another potential reason for them removing Guard Mode could be that it magnifies poor AI from the GS.
1)Agree with all, it's the best way i can imagine to implement overwatch for melee.
2)I not think it's be so imbalanced/cheesing if it the melee attack of the terminator uses the attack modifier of the weapon in this situations, and the defensive modifier of the weapon when attacked by a GS.
dv, i think this is a great addition for your cold corridor combat mod, because now, even with your upgrades, weapons like the wolf claws or the thunder hammer/storm shield are absolute pointless.
Possible scenario:
Terminator attacks GS during GS move. GS wins, kills Termkinator and does not even spend an AP to do it. That leaves him with one more AP to attack other Terminators.
Besides, nobody seems able to tell me how guard mode worked.
That is not how melee works. Every round of melee uses both attack and defence values.
I agree that for most weapons the second of three variants is not very useful. For melee weapons, it is suicide.
https://steamcommunity.com/app/317620/discussions/0/1735468061769883196/
I agree that for most weapons the second of three variants is not very useful. For melee weapons, it is suicide.
https://steamcommunity.com/app/317620/discussions/0/1735468061769883196/ [/quote]
Thx for the info. In this case for not have always a free hit placing a termie next to a door simply making able to use this free melee attack as many times as the WS of the termie.
Two people guarding a door leave themselves open to side attacks, that is true. But two meleers standing side by side increases the number of squares the GS has to run by one. And that often makes all the difference. The first GS or three will be taken out by the ranged over watch. The remaining will most likely not make it far enough into the room and still be able to attack. So they get stuck in the room or have to attack the meleers. On your turn the meleers mop up the survivors still in the room. The ranged guy clears his bolter and mabye shoot one guy that is still visible in the corridor and then goes back to OW.