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Повідомити про проблему з перекладом
Minor update only:
- Dark Angels Master Apothecary has five helmets with helix symbol. The other classes have five helmets without.
- Reduced ammo relic upgrade for Assault Cannon: Hurricane from 15 to 10. (Works better with the next change. See below.)
- Tweaked extra ammo for Assault Cannon attacks relic upgrades. Granted ammo now matches the number of available "trigger squeezes". For each extra attack, the upgrade grants ((baseammo+relicammoupgrade)/baseattacks) extra ammo. This buffs the Tempest and nerfs the Hurricane a little bit.
- All Storm Bolter weapon descriptions mention the number of bullets per trigger squeeze.
- Bugfix: Heavy Flamer with Incinerator can perform reload action with a full magazine.
Squadrons consist of six Terminators each instead of five and their roster features one Wolf Priest. On the downside, they use weaker weapons, a lower number of skill and equipment slots and start with marginally lower attributes.
http://steamcommunity.com/sharedfiles/filedetails/?id=1334644424
http://steamcommunity.com/sharedfiles/filedetails/?id=1334644169
To play with them, download V0.4 of Cold Corridor Combat from moddb and go to the 2nd page of the chapter selection screen.
http://www.moddb.com/mods/cold-corridor-combat
http://steamcommunity.com/sharedfiles/filedetails/?id=1333668170
Thanks, dv!
Change 250 to whatever you desire.
Problem is that pure melee setup does not quite work. Without ranged weapons, you are screwed. That's impossible to balance.
Features the 12th chapter choice: Deathwing HQ. They deploy three Terminators per squadron. Each of them is well above average.
They bring grenadle launchers and Chief Librarian Ezekiel can teleport.
Other changes:
- Power Field Generators are now limited to command units (Sergeant, Chaplain, Captain) for most chapters.
- Colour-coded ammo types for cyclone missiles, prox. mines and grenades.
- Fixes to 16 missions. Most of them very minor. Includes two "item carrier exits last" bugs in Forge of Heroes.
http://steamcommunity.com/sharedfiles/filedetails/?id=1348111873
http://steamcommunity.com/sharedfiles/filedetails/?id=1348112093
http://steamcommunity.com/sharedfiles/filedetails/?id=1342993246
Tools I use
- Unity Asset Editor: Good at exporting and imoprting text/XML. (Edit vith wordpad. Not editor.)
- Unity Assets Explorer: Export and import *.dds texture files.
- DevXUnityUnpacker: Even the free version provides a lot of information.
- ILSpy: read *.dll
- ReflexIL (ILSpy plugin): change *.dll
In order to change stats for 'stealers, look at resources.assets/units.
Terminator stats are in assembly-csharp.dll: TXEngine.NetworkedCombatSystem.Model.GeneratedUnit.GeneratedUnit(PlayerUnit, UnitChapter)
Adds Black Templars with reclusiam command squad and grenade launcher suppression.
http://steamcommunity.com/sharedfiles/filedetails/?id=1352935838