Double Action: Boogaloo

Double Action: Boogaloo

stevie jones Apr 15, 2016 @ 10:08am
more player models
Here is a link to my site wich has models I would like to add to the game https://sites.google.com/a/bvsd.org/double-action-boogaloo-playermodels/
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Showing 1-13 of 13 comments
Stormy  [developer] May 5, 2016 @ 2:01am 
Hey man, those look pretty neat. Have you tried to get them working in game yet? You'll need to rig them to the DA skeleton and then compile them for DA. It's the same process as for any other source mod so if you have experience in that you'll be ok.

For now you can replace Nick from left 4 dead 2, and then we can see how it looks!

I also see you have some weapons there, can you put more images up?
TomyLobo  [developer] May 8, 2016 @ 2:12am 
Maybe we shouldnt have too much variance in limb diameter.
Otherwise people will miss for no good reason
Last edited by TomyLobo; Jul 30, 2016 @ 12:58am
JohnWoo Jul 14, 2016 @ 11:56pm 
DA uses same skeleton as L4D2?

And therefore any player model made for L4D2 will work in DA as a client side replacement without rigging?

All the playermodels that you can get to Gmod could be used in DA if they would be rigged to the DA/L4D2 skeleton?

Last edited by JohnWoo; Jul 15, 2016 @ 12:34am
JohnWoo Jul 15, 2016 @ 10:03am 
Does the custom model have to be rigged for Nick or player model rigged for any L4D2 survivor playermodel will do?
The man of action Jul 16, 2016 @ 12:15pm 
Originally posted by Arska:
Does the custom model have to be rigged for Nick or player model rigged for any L4D2 survivor playermodel will do?

You can export wish's pmodel which carries the cleanest skeleton but DAB's animations are messed up (as bones are translate and rotate instead of rotate only),
here i made custom pmodels models[gamebanana.com] but around the shoulders, the rig becomes tricky because of the wierd animations (i used to make bigger shoulders).
Last edited by The man of action; Jul 16, 2016 @ 12:17pm
JohnWoo Jul 20, 2016 @ 12:34pm 
Ok, why does that mean that they are messed up?
They do work in-game nicely...?

I am just getting my feet wet with this animation stuff.
The man of action Jul 28, 2016 @ 3:44am 
they work but they aren't clean enough (my opinion) to give good vertexes blend
JohnWoo Jul 28, 2016 @ 5:04am 
Bone transform is just bad practise for character animations, since if you change character you can get unpredictable results if transform has been used, instead of just rotate?
Last edited by JohnWoo; Jul 28, 2016 @ 5:04am
JohnWoo Jul 28, 2016 @ 6:38am 
In order to use custom player model, the only thing needed is to decompile wish.mdl, rig new mesh to wish_reference.smd and recompile wish.mdl?

Last edited by JohnWoo; Jul 28, 2016 @ 6:49am
THE | Leo Jul 29, 2016 @ 7:25am 
This thread excites me.
Stormy  [developer] Jul 30, 2016 @ 1:01am 
That's essentially it, Arska yes. Usually if you decompile a model the decompiler will spit out a .qc file for you to use, although I find it takes a bit of fiddling before it works 100%
more characters?
i know i know making characters animations are really hard and stuff but i think i would be cool if g-man edit skin made it to this game XD i would love to see it

just felt to share this tough sorry xD
TrueGrits Jul 15, 2017 @ 9:22pm 
would be nice to see some "matrix-ish" models made nick model into neo or something take coachs model slim it down a bit throw black trench coat and shades and boom you get morph.
just ideas not sure how hard it would be to make something like that work.
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