Banquet for Fools

Banquet for Fools

Kendacity Oct 11, 2024 @ 4:58am
complete spellcasting confusion
I cant work out how to cast spells AT ALL...my caster has a couple of fauna spells to root/tangle etc. but they don't appear next to the character icon - i have checked box to cast whenever ready etc but have never cast a spell! three green bars is spirit? no idea what the blue bars on character names means either - and the yellow bar that builds? what is that? rage? combat is really hard to understand. when i pause to take an action from one character i cant then access the others one by one - so i dont feel in control of battles at all and invariably just struggle to use pots to stay alive. also the companions do not stay back when i tell them to they plough in to battle - i have changed tactics to evade/aviod etc and tell them to stay back but they keep ploughing in and dying - i love a lot about this game but some basic issues are buggggggging me....
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Showing 1-3 of 3 comments
Kendacity Oct 11, 2024 @ 5:04am 
I mean VINE spells....
hannahandjosephgames  [developer] Oct 11, 2024 @ 8:28am 
Hello!

To cast spells you have to select the spell book in the radial menu. This will show any created spells that are available to cast. This menu will stay open anytime you pause for that character in combat.

Selecting auto-cast in the spell book is for characters you're not actively playing as in the moment.

Some other folks have talked about companions automatically using consumables and we'll be adding that in. NPCs do that already, we were planning on making a control system for that to determine how frequently they take them, but we'll get a basic version in more quickly. Thanks for the input.

The yellow bar is the Rally meter, this has a pop-up in the Act 1 segment, but once more than one character has this filled, you can select that other character and then a target and you'll combine your attacks into one damage number to break through armor.

The blue bar I believe you're referring to is their action meter, and they can perform actions when that is full.
WyrdDream Oct 13, 2024 @ 8:22am 
the green bar is the spirit, each divided spot on it denotes the number of times they can cast spells. it gets refiled when you drink ciders, or you KILL an enemy, not on STUN.
id recommend going to one of the vol trees and adjusting some of the starting spells spirit cost, i know the fauna spells cost 2 segments of the bar, but with some gem dust you can make versions that have reduced cost with the same effect.
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