Banquet for Fools

Banquet for Fools

About builds and quest
So far im having fun. Took me a little to start. Tryed several party members and in the end this is my roll:
-Yeti fighter focusing on scepter, heavy shield and heavy armour. all SRT, AUR and AGI. I discarded the dex suggestion since im not using longsords. Good build.
-Archer all out on SEN, AGI and STR. I gave her SEN, AGI and STR. Invested on binding a charmer a little bit and only charms small creatures...disappointng. Also gave her son god-friendly stats but it only pop up on conversations, not enchanting items, at least only 9....very bad.
-A gish Yeti on PAG and STR. Not very convincing in the begining but...once I used 1 spirit magic to create charming spores it turned to be very nice. I use light armour and scepter so no very tanky. Regenerating magic is a headache, so I discarded using a mage.
-The star a very squizy vvhipe rogue. very fragile on very high AGI, but is incredible if you use the mushrooms and multy attack.

Ques regarding is difficult to find the npc, keep track and after hours searching still cant find the damn green key for the tomb.
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Showing 1-6 of 6 comments
yaguero Jan 24 @ 10:15am 
Found the key...its a bug. Had to reload a save before the tomb. No im trying to find the greva to slain it outside. Checjed all caves and no luck
Ophiolith Jan 24 @ 12:48pm 
Originally posted by yaguero:
Found the key...its a bug. Had to reload a save before the tomb. No im trying to find the greva to slain it outside. Checjed all caves and no luck

Solution follows:
Head east out the Forten Lazure gate and then immediately head south. The white greva is in a cave on a small island near the bottom of the map. You will need to have one of your spellcasters cast Vine Rug to cross the stream to get there. Once in the cave, aggro the white greva and it will chase you outside after a few moments.
Last edited by Ophiolith; Jan 24 @ 12:49pm
hannahandjosephgames  [developer] Jan 25 @ 9:35am 
Hey yaguero!

Thank you for the build feedback, we'll take that into account with future balancing and ruleset updates! We have a quality of life update planned for character creation where the stats associated with each weapon/skill will glow in the character sheet, so players can at least have an easier time assessing what they'd like to prioritize.

Spell use is something we'll continue to want feedback on, I can understand not wanting to buy booze or actively try to absorb more spirit mid-battle, the volume and potencies of spells is just currently balanced for that. Perhaps spirit can be absorbed automatically on kills after the next big update, as we've made different incentives for tactics in evading and moving your party around and running to collect spirit may be superfluous to that. In any case we'll have spells have scrolls that can be purchased for any uses needed for players who don't use a Pagan.

Just a note for the intercession characters - those dialogue options with the statues will eventually lead to them allowing to enchant for you, there is typically a task involved first - the white greva you're looking for will unlock that option.

And thanks for the heads up on the key not dropping from the robber for the tomb. I think we've had that reported once before but hadn't been able to reproduce it and thought a previous update may have fixed it. We'll continue to try to see what's happening where sometimes items aren't dropping like expected and get a hammer in to ensure it.
yaguero Feb 1 @ 4:55am 
So I guess no vine magik no quest
yaguero Feb 1 @ 6:11am 
The basic version of the spell seems enough to let you cross (7 vine required),
Regarding spirit regeneration, resting should give you points back
hannahandjosephgames  [developer] Feb 1 @ 6:24pm 
Thank you for the suggestion - agreed on Spirit regeneration on rest, we'll make a note of that, the sleeping feature needs some additional quality of life updates. NPCs also need to heal when they rest during their sleeping hours, those will get in a future update.
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