Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The first month of early access is finishing and was mainly for feedback and balancing a few hours of content in these 1.0 of the map here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3352795965
So we think these two maps provide a few hours of content once you figure out what's going on with the systems, though other players here may better assess that.
I couldn't say exactly how long it will be until that map is filled in but I'd guess at least a 30 hour experience depending on what a player does, for travel and volume of quests and content. All travel is manual and any 'fast' travel is diegetic with boat-caravans needing to be found, so it's more of an adventure experience than a content-checklist gorging one.
By the end there are ~6 villages as quest hubs that have their own day/night cycles to mess around with and various outcomes and endings depending on how events unfold and/or how much collateral damage the player has done. Creating 4 characters that can't access all the abilities/content is meant for some replay if one wanted to see more or putz with other systems.
The large balance update is out this week and then we're cruising to integrate the maps into the early access builds for a final release next year.