Pillars of Eternity - Public Beta

Pillars of Eternity - Public Beta

Custom Party: Any luck w/ CheatEngine for gold?
I would love to be able to build a custom party from scratch, but seeing as it would cost around 20k at the Inn just to experiment one time, I was hoping for an option to turn off adventurer costs. Without that option available I've turned to Cheat Engine but I haven't been able to suss out gold/money as of yet. Any help would be greatly appreciated.
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Showing 1-10 of 10 comments
Schoolofmonkey Aug 19, 2014 @ 3:01am 
Because the game is made in Unity (from what I can see) there is a different way of using cheat engine. I'll see if I can find the instructions again.
Bloody Hypocrite Aug 20, 2014 @ 4:32am 
Originally posted by Schoolofmonkey:
Because the game is made in Unity (from what I can see) there is a different way of using cheat engine. I'll see if I can find the instructions again.
Any help you can provide would be greatly appreciated.
Blackdragon Aug 22, 2014 @ 3:14pm 
It's actually quite easy.

1. Set value type to float
2. Start with unknown initial value
3. Search for decrease/increase (buy/sell stuff at the inn).

BUT: It's pointless for the stated purpose of making a custom party.

A) Without Stronghold, you cannot dismiss existing party members (very dumb design decision, IMHO. As if you can't kick out/hire people in the field).

B) Even the single mercenary you can hire is still bugged: regardless of cost, he will be level 1. Making him little more than ballast for a 5th level party.

Overall, the entire thing is a clusterf*ck of bugs and bad design. So no custom party for now.
Blackdragon Aug 23, 2014 @ 3:01am 
Managed to fix the bug with hired adventurers being always level 1, via CheatEngine. Easier than money:

1. Set value type to 4-byte
2. Start with value = 0
3. Search for a fixed increase by amount of XP gained after completing a quest (e.g. the missing Orlan quest = +2500)
4. Set all found values to required amount (e.g. 12500 to bring on par with the rest of the party)

Voila, after two uses of CheatEngine you finally get ONE working custom party member.

Still can't get more than one due to stronghold absence, though.
Blackdragon Aug 23, 2014 @ 12:28pm 
All right, finally FULL CUSTOM PARTY.

Turns out, there's an easy way to dismiss your bland default compations.

Just KILL THEM.

Turn on "Permadeath" in options, gang up on your unsuspecting "friend", and turn him into a lovely steak dinner.

May require a few beatings before his health reaches 0 and he'll be gone for good. Allowing you to recruit a DECENT custom party member.

Repeat for all other useless craps in your party, and you're ready to make a dream team.
Blackdragon Aug 23, 2014 @ 3:11pm 
♥♥♥♥♥♥♥♥♥♥♥.

As it happens, if your party member dies, YOUR SAVED GAME BREAKS.

So now it's impossible to load any of the saves after I killed off my party.

This is an unfortunate bug. Why have party member permadeath option at all, if it completely breaks the game?

Seems like playing with a fully custom party is still impossible. And I had made such an awesome one too.
Blackdragon Aug 24, 2014 @ 1:27am 
Okay, so it turns out the reason for this is that when a party member dies, even though he appears to be gone from the party, his "placeholder" is still there. His body can be seen for a few seconds when loading a game, and any custom party members you put in his "place" will eventually disappear. So if your default party members all die, and you recruit a fully custom party, your saved games will either stop loading, or will load with the party composed of only your protagonist character and ONE custom party member, the other 4 slots being "occupied" by the dead default party members (even though they can't be seen in the game).
Blackdragon Aug 24, 2014 @ 3:38am 
I may have pinpointed the root cause of this bug. Apparently the "Death" setting in game options gets turned off every time a save game is loaded. Which may naturally conflict with the fact that some party members are *dead*, leading to all sorts of freaky stuff, up to and including *ghosts* (shadows of supposedly dead party members), and of course to the fact that the dead guys still "occupy" party slots, conflicting with newly recruited adventurers and bugging the saved games.

P.S. I understand this is a soliloquy at this point, but unfortunately the nice guys at Obsidian don't allow new forum members to post on their forums without prior moderator approval, so I'm relegated to the considerably less active Steam board.

P.P.S. The "Death" setting isn't as principal as I suspected. I tried using "expert mode" which has death automatically enabled every game load, and still experienced all the bugs associated with party member death and adventurer recruitment.

The bug is somewhere in the engine, and there is no visible way ATM to overcome or circumvent it.
Last edited by Blackdragon; Aug 24, 2014 @ 4:24am
cOgnate Aug 24, 2014 @ 9:20pm 
Our thanks to you and all the NPCs that gave their lives in the pursuit of this bug report. Their HP will not have been shed in vain.
Bloody Hypocrite Aug 31, 2014 @ 11:53pm 
Thanks Blackdragon!
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