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1. Set value type to float
2. Start with unknown initial value
3. Search for decrease/increase (buy/sell stuff at the inn).
BUT: It's pointless for the stated purpose of making a custom party.
A) Without Stronghold, you cannot dismiss existing party members (very dumb design decision, IMHO. As if you can't kick out/hire people in the field).
B) Even the single mercenary you can hire is still bugged: regardless of cost, he will be level 1. Making him little more than ballast for a 5th level party.
Overall, the entire thing is a clusterf*ck of bugs and bad design. So no custom party for now.
1. Set value type to 4-byte
2. Start with value = 0
3. Search for a fixed increase by amount of XP gained after completing a quest (e.g. the missing Orlan quest = +2500)
4. Set all found values to required amount (e.g. 12500 to bring on par with the rest of the party)
Voila, after two uses of CheatEngine you finally get ONE working custom party member.
Still can't get more than one due to stronghold absence, though.
Turns out, there's an easy way to dismiss your bland default compations.
Just KILL THEM.
Turn on "Permadeath" in options, gang up on your unsuspecting "friend", and turn him into a lovely steak dinner.
May require a few beatings before his health reaches 0 and he'll be gone for good. Allowing you to recruit a DECENT custom party member.
Repeat for all other useless craps in your party, and you're ready to make a dream team.
As it happens, if your party member dies, YOUR SAVED GAME BREAKS.
So now it's impossible to load any of the saves after I killed off my party.
This is an unfortunate bug. Why have party member permadeath option at all, if it completely breaks the game?
Seems like playing with a fully custom party is still impossible. And I had made such an awesome one too.
P.S. I understand this is a soliloquy at this point, but unfortunately the nice guys at Obsidian don't allow new forum members to post on their forums without prior moderator approval, so I'm relegated to the considerably less active Steam board.
P.P.S. The "Death" setting isn't as principal as I suspected. I tried using "expert mode" which has death automatically enabled every game load, and still experienced all the bugs associated with party member death and adventurer recruitment.
The bug is somewhere in the engine, and there is no visible way ATM to overcome or circumvent it.