Strife: Veteran Edition

Strife: Veteran Edition

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What is the point of multicolored acolytes?
You have green, brown, grey, red, red with gold trim, and even blue acolytes. Yet they all have the same stats and weapons. Sure it's visually nice to have variants, but still.
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Showing 1-9 of 9 comments
Fishytza Jan 6, 2015 @ 5:35am 
Originally posted by MarrikBroom:
it's visually nice to have variants
There's probably no real reason other than that. It's no different from having multicolored peasants.

What I want to know who's idea was it to call the golden acolytes 'elites' even though their stats and behavior are the same as the other 'non-elite' acolytes.
Last edited by Fishytza; Jan 6, 2015 @ 5:36am
ABlindGuyPlays Jan 6, 2015 @ 4:01pm 
Related question: Anyone noticed a pattern of where the colors show up? Other than Red/Red-gold being administration I haven't.
Kenshiro3 Jan 7, 2015 @ 6:23am 
Originally posted by MarrikBroom:
Related question: Anyone noticed a pattern of where the colors show up? Other than Red/Red-gold being administration I haven't.
I have.
ABlindGuyPlays Jan 7, 2015 @ 6:31am 
Enlighten me, please. The info would probably also be good for mappers to keep consistency.
Kenshiro3 Jan 7, 2015 @ 6:50am 
Originally posted by MarrikBroom:
Enlighten me, please. The info would probably also be good for mappers to keep consistency.
It is. Basically its Rank. Gold is highest/command. Red is Elite/shock trooper. Grey/brown are general grunts/security. As for the others I'm not entirely sure.
Last edited by Kenshiro3; Jan 7, 2015 @ 6:50am
ABlindGuyPlays Jan 7, 2015 @ 10:44am 
Green seems to be internal security in the demo with grey/brown being the 'public face.' Blue only showed up once and didn't even get a portrays face. That being the scanner team if you flub the coupling mission.

With the peasantry there seems to be a theme with tunic colors too.

Red as Important/Wealthy. Blue as political. Brown as grunts. Grey as technical. Green as 'low rung.' Gold I'm not sure of. Administration?
Remingtron Jan 8, 2015 @ 2:14am 
I think this is what you are looking for:

http://zdoom.org/wiki/Classes:Strife
ABlindGuyPlays Jan 9, 2015 @ 4:02am 
Very helpful, but more so in finding damage values for weapons... Except that it's a case of hunt and hope. Would be nice I in the top blurb they put the damage formulas in each weapon's article.

Edit: Eh, for my idea I would need to re-jigger weapon damage anyway so no great loss.
Last edited by ABlindGuyPlays; Jan 9, 2015 @ 5:50am
Xfing Jun 9, 2015 @ 11:32am 
This is something that definitely could be handled in the re-released version. Like, rank the acolytes according to color and give the higher ranking ones more hp and say, faster firing rate, movement or something? I think all of these variables can be adjusted independently.


EDIT: Does the light green variety appear anywhere in the game at all, though? I don't think it does, I've never seen one - I had to play a custom map to see one. Also, I don't think there is such a thing as a "red with gold lining" acolyte at all.
Last edited by Xfing; Jun 9, 2015 @ 12:15pm
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