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However I still would say Strife is probably one of the more streamlined and less complex ones. I remember Pathways being really daunting and punishing for a game, especially compared to Marathon which was much easier to play. System Shock 1 was also very hard to get into largely due to it's interface.
It's very much like comparing Wolfenstein 3D to earlier FPS games. While Wolfy 3D wasn't the first (and wasn't even Id's first fps) it was the first one to really set the bar and push the medium toward relevancy. Just like Strife, despite not selling particularly well.
True, let alone the fact PiD is a Macintosh only game, people barely play on a Mac now, imagine in 1993.
Also, i think PiD was really 50/50 on the FPS/RPG part. You HAD to do level up your skill with guns otherwise you would die quite alot because you would missing most of your shots at long range.
Making it really feel like a RPG at times probably wasnt the best ideia.
And there is the end stages where you could get an ending and dont even know you had the "bad ending" and finish the game thinking that was it.
Still, dont we have a "Eye of the Beholder" kind of game (but with guns, of course from late 1980's that would fit a FPS/RPG hybrid? PiD couldnt really be the first one, would it?
Marathon trilogy isn't as complex than System Shock 1, and in fact PID is closer to RPG than Marathon trilogy, but yeah its 3D was more complex than Doom, sort of close to SS1, and its UI is perfect and totally modern unlike for SS1. Its FPS gameplay is quite great including an excellent ammo management and this point (FPS gameplay) is much better than in PID and SS1.
So Marathon trilogy (1994-1996) is already very streamlining but not pushed as far than the console crap that is Halo. I doubt Strife is more Streamlined just more simple otherwise it would have mark me better. But yeah I'll get this Strife rehash anyway and it's a very welcome release.
Hmm, i think the further we go back, the more blurred the lines of "FPS/RPG Hybrid" and "First Person RPG" become.
Shadowcaster surely seems more action focused than say... Eye of The Beholder (which came in 1991) but which one of the 2 categories would it fit more?
I wish it was as simple as to say "to be an FPS, it must have guns", but then we have Catacombs 3d & Heretic/Hexen where there are no guns but the gameplay is more similar to a shooter than a RPG.
Hmm, a question, Do you guys think games like Eye of the Beholder classify as "FPS/RPG hybrid"?
I initially thought no because of "turn based combat" and grid movement, but upon reflection i am not sure anymore.
I don't know the game but it looks the first real FPS RPG was Star Cruiser released in 1988 for the PC-88. But it seems a Japan only game, and I'm not sure there's some emulation tool to play it on a PC.
My knowledge of this subgenre is limited hence my list rather short, and there's no console only release in this list:
Not that short finally but still small for so many years. For sure the FPS RPG category could be categorized in sub genres:
- Those not fully FPS because of some pause or even turn system, Knights of the Old Republic 1&2, Fallout 3, Fallout New Vegas.
- Those more RPG FPS than FPS RPG, Knights of the Old Republic 1&2, Fallout 3, Fallout New Vegas, Mass Effect 1-3.
- Those more Diablo like FPS, Hellgate London, EYE Divine Cybermancy, Borderlands series.
I haven't included those too much oriented to Stealth and with a too limited shooter gameplay.
But before this re release of Strife, it wouldn't be in that list, I haven't played it yet so I can't be sure it fits. I'm also not sure that Pathologic fits, haven't played it either. Few other I haven't played was part of series and obviously fit.
I like playing obscure games in general, besides finding out the oldest entry of a certain genre is interesting in its own way.
Also, why is Marathon and Mass Effect on that list?
Marathon is no RPG, it just had a good story behind it (extremely good one too), but there was no features to call it an RPG, IMO. To me if you call Marathon a RPG, then Halo would be one too (and then pretty much every FPS game out there).
Mass Effect isnt a FPS and if you include it, you would have to include a crapton of other third person shooter RPG games = /
Also KOTOR is a weird choice too.
At any rate, i will look up this Star Cruiser, if anything it might prove a interesting challenge to make it work on a modern machine if no emulator is avaiable :)
Btw, for the german folks out there, isnt there any older FPS/RPG game you guys made that actually came before any of the more known american ones?
I talking about stuff like Whale's Voyage (which is basically Eye of the Beholder in Space) or Albion.
- Boiling Point: Road to Hell (Xenus 1) (2005)
- White Gold: War In Paradise (Re release as Xenus 2 White Gold) (2008)
EDIT: Xenus 2 is also Beamdog I think, but both are also available through GamersGate but caution it's sort of quality but with too many bugs and translation problems. I have the GG versions but alas I think Beamdog is dishonest in that matter and some important re release patch are available only through Beamdog and for exact Beamdog version.
If you played it and feel it is in modern category of FPS with heavy story then I'm surprised and I don't agree at all with you.
For the distinction between FPS and close behind view, it's totally abstract the action is the same and the TPS tag is an awful tag totally misguiding because third person means also scrolling, top down, iso like, many more. That distinction is purely fake for such point of view. FPS of FPS with cam a little back is totally the same for shooters. In case of ME series it's just a trick to make companions more present.
And for the crapload of FPS RPG like ME, the list would be welcome (no console title, with consoles of all time and exotic PC, the list would be 3 time bigger).
But I agree that its lack of real inventory makes it arguable and ok that's perhaps just you point, but again, ok quote me another FPS story like that.
I actually find Marathon much more comparable to Doom and anything.
You dont have "NPCs" you have friendly combatants, the affectionally called "Bobs" and later the Spnthk or whatever you call them (the alien with robes), you dont dialogue with them (with the sole exception of their Leader, Blake which you never talk with in person).
There is no dialogue choices, Durandal and the other 3 main computers talk with you but you never can reply or interact with. Its no diferent than any other FPS with a story and good map design.
Sure you had some puzzles, but nothing Duke 3d didint do too, shooting switches to raise/lower Lava or Water isnt really that "RPGing" to me.
You also have moments with "hub" maps, where you have to go through diferent paths (each ending with you activating a switch, usually) and after you switch all of them, you open up a new path.
Again, such thing was done in Hexen and i could hardly call that a RPG.
Map exploration was awesome and some maps offered exclusive alternating paths, but again so did games such as Desert Storm or the PS1 Medal of Honor games.