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First of all, once you are in a battle, press ALT. This way you will see how much can an enemy unit move when you mouse-over it and when it's turn will be.
All King's Bounty games have this problem, but there are multiple ways of dealing with this: use inquisitors and resurrection spell (paladin starts with an scroll of resurrection and order magic is easy to access); play as necromancer; use a horde of cheap level 1 units as tanks (which can be ressurected very easy); use phoenix and phantom spells. And of course, you always have to use units from the area you are currently in (especially if you play at a high difficulty) and that's the thing I like most about King's Bounty - due to this, the atmosphere always changes.
PS: You can also simply lower the difficulty. The AI is the same, but the unit stats are altered (you'll lose less troops, which means that you'll run less to replenish them).
When I refer to flanking its like this. During the round most enemies and friendlys can only retaliate once from the first attack. So I send the devilfish first. They hit get tore to pieces then the swordsmen come in to a side hex and hit the same enemy. If the enemy does not have endless retaliation ablity of some kind they cannot respond to the swordsmen hit them ultra hard with their abilty swing. Then as the lines bog down in come the paladin and griffins to finish stack fights.