Never Second in Rome

Never Second in Rome

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How many hours?
Very roughly will the full game be?
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Showing 1-6 of 6 comments
skaudus Jan 20 @ 11:23pm 
We can extrapolate based on the demo length -- 3 parts compared to the full game's 20 parts. Finishing the demo takes me a solid couple of hours, so I expect a full playthrough to last ~30-40 hours.
Originally posted by skaudus:
We can extrapolate based on the demo length -- 3 parts compared to the full game's 20 parts. Finishing the demo takes me a solid couple of hours, so I expect a full playthrough to last ~30-40 hours.
Wow, thats great I hope so.
Its hard to tell how replayable this is going to be though. I assume there will be different events that require extremes maybe multiple path choices but I didnt see much so far in the demo to make me think that. However I did not complete it yet but I do like it and thinks its pretty cool feels good.
BrokenBuck Jan 25 @ 10:07pm 
Originally posted by Lordly Cinder:
Its hard to tell how replayable this is going to be though. I assume there will be different events that require extremes maybe multiple path choices but I didn't see much so far in the demo to make me think that. However I did not complete it yet but I do like it and thinks its pretty cool feels good.
Yeah I thought it was an absolutely terrible decision to remove the rogue-lite elements from LL going into this game, needlessly gutting replayability for seemingly literally no other reason than personal taste. I think I had seen the developer in an old thread talk about this and say that it was basically because you start at a higher rank within the military, already commanding men and with a higher stat line to start the game. Basically he said since you already start kinda strong he removed the rogue-lite elements which is just like an overt insertion of personal taste. Which like, hey man, it's his game so fair enough I guess; but at the same time you're needlessly gutting your games replayability for practically no reason.
I have over 90 hours in the demo alone tons of replay value. I do not feel rouge lite would fit this game , nor do i believe the creator should be obligated to make it so simply because his previous game was.
Originally posted by BrokenBuck:
Originally posted by Lordly Cinder:
Its hard to tell how replayable this is going to be though. I assume there will be different events that require extremes maybe multiple path choices but I didn't see much so far in the demo to make me think that. However I did not complete it yet but I do like it and thinks its pretty cool feels good.
Yeah I thought it was an absolutely terrible decision to remove the rogue-lite elements from LL going into this game, needlessly gutting replayability for seemingly literally no other reason than personal taste. I think I had seen the developer in an old thread talk about this and say that it was basically because you start at a higher rank within the military, already commanding men and with a higher stat line to start the game. Basically he said since you already start kinda strong he removed the rogue-lite elements which is just like an overt insertion of personal taste. Which like, hey man, it's his game so fair enough I guess; but at the same time you're needlessly gutting your games replayability for practically no reason.

Well time will tell how this works out. I mean if its long enough it maybe wont need it althouhg I did enjoy it in the furst game. Im sure there will be some replaybility but heres kinda what I hoped for like the first game.

The early runs or first run is more like an average to low waulity centurion then as you go on you end up being at the farther end of qaulity and lastly like the first game once youve played a lot then you push it into the greats of history almost as if you were like achilles or another Caesar.

However the way this is done it seems like there wuill be replay to a degree but it just may not be enough to warrant more then one or two runs. Which is fine if its long enough I suppose. Then there could be dlc options but yeah its an odd choice as it worked so well for the first. Also its much ahrder to make something better and more likely to make it worse but Ill reserve judgment till I really get to play.

The replay can be for some just for fun but for me I want to see new dialogue and choices events otherwise just getting a higher score ect doesnt do it for me.
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