Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Evade: Affects the predicting and countering of enemy attacks
while
Judge: Affects Seana's decision-making
To clarify Evade directly ties into Seil's attack, the higher Seil's evasion ability compared to the enemy, the higher his critical hit rate. The lower Seil's evasion ability compared to the enemy, the higher the enemy's critical hit rate.
while Judge dictates if Seana's magic will be more random or if she will be able to judge the situation and pick magic that would be more fitting.