Blackthorn Arena: Reforged

Blackthorn Arena: Reforged

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Gengis Dhen Nov 12, 2024 @ 12:27pm
Best Glad/Team?
I play Dwarf Commander heavy builds with mixed weaponry.
My main Glad is a Dwarf Duelist/Defender+Shield build.
How bout you?
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Showing 1-8 of 8 comments
If you want to talk non-newish classes, Defender + Commander is a great tank build with a shield focus. Does decent DPS as well even in 1v1 without Duelist.

I used to think duelist was great, but it's kind of niche given most fights are not 1v1, which causes it to lose it's effectiveness.

Add that onto a character with a Fighter + Defender / Two-Handed build, and you've got a good 2v2 team for DPS and survivability.

For 3v3, toss in a Marksman+Ranger for the added damage so long as your commander can pull threat.

Then to finish any other class fits well into the mix, but having another healer / survivor / dps never hurts for 4v4
Last edited by The Seraph of Tomorrow; Nov 12, 2024 @ 4:57pm
Jivebot Nov 12, 2024 @ 1:35pm 
Kill your enemies fast enough and you don't need silly things like Defense and Debuffs.

Two-Handed Human Beefwall smashes enemies in the face while Elven/Human Ranged support rains death on the enemy and kites them around in a deadly game of keepaway until the Beefwall is done with the idiot who was dumb enough to stand toe-to-toe with him and comes up on them from behind
Tomoko Nov 12, 2024 @ 3:41pm 
Most obscene team i made was 4 mages. Purifying the enemy gladiators in fire because fire tornadoes have a lot of ticks when passing on enemies
bakagrappler Nov 12, 2024 @ 6:12pm 
I have a human Defender/Commander/Duelist who has stacked Block into the Mid 90% and counter cut and shield counterattack with First Aid. He has Shield Bash and Ground Smash with the shield tree for his only offensive abilities. He's got the Blackthorn Armor, a Tower Shield, and a Saber for +Dodge and +Block. He sweeps the floor with Signature Gladiators every time, EXCEPT the werewolf Gladiator because the guy has massive health regen while morphed. I left the two of them to auto combat at high speed for 5 minutes, neither could kill the other.

I tend to have Shieldbro face tank the most dangerous opponent and have three others that are good at 1v1 take out the lesser enemies, then gang up on the last man standing. I also use Shieldbro for Tag Team matches, and bring only him. He 1v1s the entire lineup, and goes home with 91% health.

I'm still exploring other alternatives for Gladiators and their builds. But my Home Made Glads are all about 400 Combat Power or more. I think there is room to refine them further.

Sword dancer: She's a Counter Tank/DPS with a Block 95% rating, and 71 dodge. Primarily a Duelist with splashes of Commander for self healing, Fighter for the Kick for CC, and Rogue for the +Crit% for a Crit rate of 46%. Any attack she sends out is a 1 in 2 chance of Crit. Any attack she receives is going to be blocked and have a 25% counter rate. The longer the battle goes, the more bonus damage she gets from Expose Weakness up to 68% bonus damage. And a Cutlass for Damage Pen, and +Block and Dodge. It took a WHILE to get her there, but she's a very formidable Gladiator.

These two are basically the core of my lineup. I also have a Dual Wield Cutlass user I send to chase down and kill back liners like archers or other squishies, then back stab tanked opponents. And a Polearms focused around Crit to just smash enemies to bits with large swing and unblockable abilities. I'm probably going to update the Polearm one to be Heavy Armor since using 1 weapon opens the way for more than Medium Armor. As she is, she's still too squishy. These have been my Core 4.
Krel Backstabba Nov 13, 2024 @ 2:52am 
Originally posted by The Seraph of Tomorrow:
If you want to talk non-newish classes, Defender + Commander is a great tank build with a shield focus. Does decent DPS as well even in 1v1 without Duelist.

I used to think duelist was great, but it's kind of niche given most fights are not 1v1, which causes it to lose it's effectiveness.

Add that onto a character with a Fighter + Defender / Two-Handed build, and you've got a good 2v2 team for DPS and survivability.

For 3v3, toss in a Marksman+Ranger for the added damage so long as your commander can pull threat.

Then to finish any other class fits well into the mix, but having another healer / survivor / dps never hurts for 4v4

The duelist has a skill that increases blockrate and gives you counterattack. That's extremely powerful with a shield centered build.
Krel Backstabba Nov 13, 2024 @ 2:58am 
As for my own response, I found polearms to be particularly effective. Long range disable, thrust does hell of a damage and with buffs like berzerker's enrage, you only need a couple of hits to finish the job.

So, I love Bardiche. It is both polearm and two handed, which means it has added accuracy passive of a polearm and added stamina damage of a two handed. Fighter's kick will be good to keep the enemy far a way along the polearm's own disables and you can confidently hit them when they are still on the ground.

Then, Figher's AoE attack should have extended range because again --- you have a polearm. Then, there is a rogue skill that decreases blockrate.

Lastly, toss in a commander, ideally one who is also a ranger or marksman. Assuming that his passive works, he can increase accuracy of all other characters. So you will basically always hit, always deal more damage to stamina and cycling through stuns, you rarely take much damage.

If there is a ranged enemy, you want to kill them first though.

Lastly, there is a weapon which I think is called Bastard Sword and is both one handed and two handed. I think it may have a similar strength like the Bardiche has, but haven't tested it much out yet.
Last edited by Krel Backstabba; Nov 13, 2024 @ 3:00am
Gengis Dhen Nov 13, 2024 @ 8:23am 
When would you use 'switch weapon'? I think Fighter class helps with this.
Maybe to a range build?
Krel Backstabba Nov 14, 2024 @ 5:43am 
Originally posted by Gengis Dhen:
When would you use 'switch weapon'? I think Fighter class helps with this.
Maybe to a range build?

I don't think so, at least if you are a ranger, you get advantage from using it from up close.

I think any gladiator with sufficient weight limits can equip a special purpose weapon.

Flails have advantage against shields, but but don't benefit against anything else, so theoretically you can equip a flail for the purpose of fighting shielded opponents.

Using similar logic, you can think about different polearms when they make most sense and so on. But I don't see this feature as particularly good.
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