Starless Abyss

Starless Abyss

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2 runs and ton of emotions
After learning that was more fractions in game from devlogs and Devs want to know how my run was going, when I start the game, so after two runs, I decide that I will write how both runs was going to the end, atleast more important fragments:
On my first run, after relearning the tutorial, I was planning to try many new cards, if they show up, but most cards I get was able to create in my case i mediocare turret build. In one battle I was prolong battle, because I remember wrongly that there was achievement about stoping enemy from showing up in portals, which later I found out that was not even achievement (maybe I misled myself, as in Oaken has achievement to prevent enemy from coming from holes), and learn that every time I bloke portal, this damage is increase, so after that I stopped doing that later. The first boss was Negator, which I was ensuming that he will clear himself from all statuses I would pull at him, but I was has no card from Domination, so I was not caring, but I found out that he can shrink my ships, so I know, what is capable to do. Second boss was a Star Eater that I remembered from demo, when I make only worse back then, when I shot on one of his segments don't knowing that eyes can become head, but I was not knowing this until I get once more to his fight. After learning his mechanics of Hydra, that fight was a lot easier. The last boss I was fighting agains was Corruptor, which was a manace. While I was learning how to deal agains him, He almost destroy one of my ships which activated Stasis Field, which ironic, now I know, how to complete one achievement. After that I finally find out thanks to enemy that Corruptor could be interrupted, when he was using charge attack, so when he was only 7 HP left I was happy to declare victory with 3 all ships alive next turn and the targeted ship by Corruptor was protected by enemy, but I forget that Brawler (the targeted ship) has "Occult Magnetism" and because enemy that was behind was only 1 HP, he teleport in one hex close to the boss and killed because of that XD . That way I clear the run with two ships and don't removing starting cards from the deck, which grant the achievement.
In this run I found out that Engine Exhaust+ is my favorite card in this game, shops don't keep prices for upgrades (thanks for that) and that Unyielding Clutch artefact while being amazing with reasonable drawback, this can be hard to fight, when you don't have draw cards in your disposition.
In second run with Depth 1, I decide that I will go with Domination fraction, as I want to check if Supremacy is still powerful, also in this run I was going in hard way to bosses, as I often pick rifts, if they was accessible (trying to not lose any HP for achievement and I get artefact that will add additional artefact from rifts). The first two bosses I was fighting I already know from demo (infected ships and Dweller), so was ready for them, but I was not expecting that one of my ship will be destroyed in rift, which was for me unexpected, which was clearly swap by ship that I earned from battle. After a tough fight again Dweller, I pick Eager Chaos artefact, because I was not understating how that work as he describes: " +2 card draw. Enemies spawn Channeling". Two more cards in the begging on battle? Two more cards each turn? In Unyielding Clutch is clearly state that you will always draw to cards less per turn, so here I was not knowing what to expect. The unexpected effect of picking Eager Chaos was that this has good synergy with Supremacy, as every enemy that spawn during the start of the game, reduce the cost of the Supremacy, which ironically help me, as I was having hard time to find card that would help stack statuses on enemies. Third boss I was fighting, Boltzmann Brain, was a intresting one, as all three stages he has conditions that if you follow you will be safe from most of harm of him, which the first two stages I was not much focus to counter them, but after third stage I decide to follow the mechanics and beat him not losing to much. In that run also get all 3 keys to be able to go Act 4, which I knew that I will lose again the last boss, but this would prepare me for the next time. Rift in the begging of Act 4 was for me unexpected, but for probably pure luck and knowing most mechanics around enemies, somehow I did this rift without losing a HP on any ships. The last boss was a nightmare to fight and the main reason for me, why that was hard: picking Eager Chaos, which enpowers portals every time, when they show up. In that fight I was using everything what I get during the run, which few cards was truly helpful to deal agains enemies, knowing also that every two turns the main boss will deal damage to my ships, so ending this battle need to be fast. While most my ships die during this battle, while boss was 9% HP left, I was like: "That was the good run", then I saw the message that Silo was unlock and that PROTOTYPE SHIP will help me in fight, I was shocked as that prototype just help me to defeat boss, making it as the full run as Lucid.
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Because I make this a very long description of this two runs, I will say that I very enjoy playing the game, although I don't see a half of the game, when this come from characters, cards, fractions or maybe the events too, but this game give me most things I would love to see in Earthless if the developers of that game would announced they still work on Earthless.
I saw also that you give a major update, which I do not experience yet, but I will play today as I will end this writing section and will test new fraction and see how this goes with other ones with charge and stealth mechanics.
Also one guestion: there will be a chance that we will get a soundtrack of the game available to listen on social site like youtube, spotify or something like that. I was working on wood house and I was looking for soundtrack from Starless Abyss, but there was not one available now.

Keep up the good work!
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