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We are finding that "joined players" are having issues with doors not working for them. They work perfectly fine for the host, but for joined players, they either only open one way or not at all. The gate at the docks being a big one as they can't drive the van through the gate going into the compound but are able to leave.
There seems to be an issue with our hired hands maintaining their routes and path ways assigned to them. Its as if they are stuck in a process due to the fact that when we try to talk with them, the option to ask "why aren't you working?" is not there. You can only choose to let them go. The only way we've found to fix this so far is to remove all tasks and pick up the work stations they were attached to then place them back down and this doesn't always fix the issue so we have to fire and rehire.