Schedule I

Schedule I

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Progression blocked at "Welcome to Hyland Point"
I'm effectively stuck on the first mission with no clear way to advance.

Two of the required NPCs during the first mission wouldn't buy my product due to mismatched preferred mood effects, so I sold 100% of my inventory to other random NPCs on the street.

I'm now in a state where I can't grow and harvest more plants to expand my network or earn more cash or XP. I can't do the one activity that is the core foundation of the game's premise. I have just over $3k in-game cash from recycling garbage, pick pocketing, and smashing ATMs / soda machines. This gets old, fast.

I can't advance the story because there's no way to sell to the remaining required NPCs.

To elaborate, there aren't any alternatives for getting seeds:
- you can't harvest seeds, you must purchase them from a supplier
- you can't contact a supplier directly in your network, only indirectly by responding to one via in-game text app on your phone (and this won't trigger)
- you can't find plants or seeds in the wild to cultivate your own
- you can't partially harvest your plants to allow them to re-grow
- you can't pick-pocket them off of NPCs
- you can't smash and grab from the competition (the game's description implies interactions with rival gangs, which is inaccurate and misleading)

I can buy equipment to grow plants, but there's no way for me to obtain the seeds to plant and grow anything. All the hardware that allow mixing are locked / unavailable, so I can't take a different route for progression.

I have no idea how to unlock the ability to buy mixers, because I don't know what activities reward XP. There is no XP notification at the time of an event that rewards it, nor tooltips for skill / title progression. It's not even clear whether different title requirements are different skills or are all part of the same invisible XP bar.

Are "Hoodlum V" and "Street Rat IV" different skill trees or reward tracks, or are they automatically rewarded after a certain amount of XP? No idea. What actions will advance those standings? No idea. I play the game and sometimes get XP.

A few ideas that might help address or improve this:
- add a mechanism to contact suppliers directly via in-game phone app (i.e. "Buy Items" button below "find on map" button for contacts, or supplier app on in-game phone
- alternatively, add suppliers to the delivery network (for delivery to or pick up from a drop box)
- ensure at least one supplier is available at the start of the game, or allow for another means to obtain seeds (scavenge from wild, steal from rivals, anything); first vendor can be expensive, where additional suppliers are cheaper and more efficient
- immediately show actions that grant XP; it's possible I could eventually gain enough XP to buy a mixer, but in early game I have no idea which actions grant XP
- ensure all NPCs required to complete early missions will buy the only product you can produce, or consider switching to X number of sales (versus specific named NPCs)

This is a polished alpha with some fun crafting ideas and mechanics, but fundamentally broken and lacking in depth. Without the ability to engage in the core activities, I'm just skating around collecting garbage and harassing cops for minimal XP gains. Outside of gambling and riding around on a skateboard, there's not much else to do at the moment.

My trailer hasn't exploded so I can't rent a room anywhere to build anything. Even if I save up for the bungalow to use all the equipment I've purchased, I still won't be able to make anything to sell.

I've spent hours looking for a workaround, so I can't get a refund. The game is unplayable and I'm left with nothing but regret for a purchase that I can't get support for.

Solid idea for the base of the game, but ultimately doesn't have much depth. it's also surprisingly easy to get into a state where you can't progress in the game (falling off the happy path of a minimally viable game).

Kudos to the developer for a fun idea, but the community bears the financial burden of incomplete games. The refund policy needs to be more flexible for early release games to allow the community to collectively decide when a game is ready for full purchase release. I would appreciate it if Valve would address this problem in a way that is fair to both gamers and developers; the current incentives reward and encourage incomplete games and increasing frustration.
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cheat in seeds
bro just start a new save
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