Schedule I

Schedule I

View Stats:
game breaking problem with strain name creation
i found a way that would allow players to abuse the mixing process when creating a strain name. It would allow players permanently change any recipes output into a previously created strain. Future crafts of the new strain will then always output the duplicated strain, allowing a process that could take like 7+ mixes can be done with one use of the mixer. I will outline what caused this bug.

Original strain:
The name of the first strain that will have its recipe duplicated is the only thing that seems to matter. I have not done much testing, but I discovered this by naming the original strain :3 - I assume any integer would work at least

creating a duplicate recipe:
The glitch occurs when I named another strain 3. It allows it, but the game gets confused and i guess thinks the new strain is the old one. Now that crafting recipe will always give the original strains output, meaning what the strain would have given will now be unobtainable through that recipe.

Again I am thinking that any integer would work in the place of three, possibly over one digit, and maybe with characters as well. Ive found another glitch in the name creation where if you name a strain ... everyone either teleport under the map or crashes, losing any unsaved progress. Maybe this happens because special characters are allowed but then ignored when read in code. Im wondering if the name creation is not encoded and could allow code execution.
Last edited by ʳᶦˡᵉʸˢ (spazzholic); Mar 31 @ 3:45pm
Date Posted: Mar 31 @ 3:41pm
Posts: 0