Schedule I

Schedule I

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Gluck 15 apr om 10:55
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Feedback: Infinite time at 4am spoils the game
So I'm enjoying the game quite a lot, but the 4am mechanic a) makes no sense, b) messes with the pacing and c) trivialises the difficulty of the game.

This game desperately needs a daily time-limit, like stardew valley. It would be really simple to implement - warn the player an hour or two before 4am that they need to go to bed. If you don't, you pass out whereever you are, waking up the next day at one of your houses but with a negative effect, e.g. you were robbed (e.g. some of your cash taken).

I know some people who use it as a crutch will disagree with this, but I think this feedback is important and the game would be vastly improved if this mechanic was fixed.
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I can agree to a point. I think a better option would be would add more police that patrol the town rather than those 2 police that sit by the warehouse. It would actually make the weapons have more of a use. at the moment, the weapons are pointless to have unless your just messing around. I like the 4am lock, but I think it would be more exciting to deal with the police that could be around any corner.
completely agree, its very very broken in that way.
If time must stand still at 4am then absolutely everything should stand still, machines don't work, NPCs cannot be interacted with and the player should only be able to access the doors in their properties and their bed, nothing else.

Right now you can easily power level through the game exploiting the 4am stop, it's just not clever design if you want to retain your player base.
Origineel geplaatst door Gluck:
Origineel geplaatst door Diarmuhnd:
... so don't use it. Sleep 1 hour after it hits 4 am.

Awful suggestion, because the player shouldn't be responsible for enforcing the gameplay loop & mechanics. This is equivalent to if stardew just paused at 1am and you could do everything to prepare for the next day. If you enjoy this feature, you're just using it as a crutch and spoiling the game for yourself.

I want to feel like time matters, and there to be consequences for misusing my time. I shouldn't have infinite time to mix, process, package, assign workers, buy goods, and do almost whatever I want at a 4am time freeze

Well I hate to have to state the obvious here, but here is where your self-discipline comes in handy, if you, make it a habit of going to bed at say midnight you can easily prevent any of the "problems" you mentioned.

And if you want to have consequences for breking that habit you can tell yourself you dont get to play the game for the rest of the day.
Origineel geplaatst door Gluck:
Origineel geplaatst door SleepWalker:
Wow, up to 43 pages of OP demonstrating they have no self-control and need someone to tell them how to play a game.

The player shouldn't have to enforce mechanics through self control. Why do you think there is a 10k weekly deposit limit? I bet you can't answer that, huh

Yes, but you can still lawnder the money and still put more money in the bank that way so that argument doesn't really hold up does it?
That means that there is a mechanic in the games that forces you to use another solution to solve that problem right.
Origineel geplaatst door Cobretti:
If time must stand still at 4am then absolutely everything should stand still, machines don't work, NPCs cannot be interacted with and the player should only be able to access the doors in their properties and their bed, nothing else.

Right now you can easily power level through the game exploiting the 4am stop, it's just not clever design if you want to retain your player base.

Power level through? You mean grind through. I've got 20 hours in, and while I'm not the fastest at leveling, I'm only like bagman 2 and can't do coke yet. The 4 AM thing is hardly a power leveling device. This is still grindy as can be in it's current state.

Incidentally, if everything stopped at 4AM then there wouldn't be a point to the current time system anyway. You also fail to address, what happens at 4AM in your system? Can the player stay awake indefinitely, which negates the time system in this regard? Or do you pass out and if so, what does that entail? What other mechanics must be added in order for this time system to meet muster? Yes, I see that you say you can only go to bed, but that is hardly immersive as well as just switching to the next day and forcing players to get less done per day. I realize that's your goal, but the time system is very short for most days given the number of grindy tasks you have to perform. Moving items around takes quite a lot of time actually, especially in the buggy state of things getting stuck in the machines and having to patrol for these stupid occurrences.

In EA with partial game implementation, the 4 AM thing is probably to help with the incomplete mechanics. It very well may disappear or morph later. Right now, it's very welcome.

What a juxtaposition; someone can't talk about end-game because "the game isn't finished" while simultaneously others are demanding the time system be finalized "right now".
Laatst bewerkt door Maligner; 23 apr om 3:44
Origineel geplaatst door #1 Pervitin Enjoyer:
Origineel geplaatst door JarH3ad:
or just have the time keep going till its morning, need be after like 4am have the game stop for a second to show you your EXP gain and level up and what not then just continue the game
the 4am sleep helps reset and restock the customers and world.
You'd have all that happened during the pause, best example I can think of is from this other game called lightyear frontier, a little after sunrise the game pauses, zooms out, tells you the day and does all the updates it needs to do for the crops and such
No. I like relaxing. Everything does not need to be hardcore. If you don't enjoy the game play something else.
The irony is the there’s so many posts the dev will prob take note xD

Some people really want the game to stay as is, and that’s fine too but clouds their judgement that a simple concept like ‘time makes sense’ is absurd. It’s really not and there’s so many posts because there is an answer to all of the pushback on the concept.

Let me rephrase this bit again too because some still don’t understand- not everyone wants to role play, if you do fine. Some want the logic embedded in the game. Roleplay to me is compensating for lack of something but that’s just me.

It should be the reverse of what it is now - if you want time frozen, take a drug or something. If you don’t time should continue. You could get tired, forcing sleep, so many gameplay options instead of ‘clock stops’. This is what is meant by optional.
Laatst bewerkt door Ramstar; 24 apr om 0:02
I am truly amazed that people would go to such lengths as to betray their own arguments with suggestions and not even have the awareness for it in an effort to be so adamantly opposed to exercising their own willpower and restraints.

It feels like a psychology lesson.
Origineel geplaatst door Ramstar:
The irony is the there’s so many posts the dev will prob take note xD

Some people really want the game to stay as is, and that’s fine too but clouds their judgement that a simple concept like ‘time makes sense’ is absurd. It’s really not and there’s so many posts because there is an answer to all of the pushback on the concept.

Let me rephrase this bit again too because some still don’t understand- not everyone wants to role play, if you do fine. Some want the logic embedded in the game. Roleplay to me is compensating for lack of something but that’s just me.

It should be the reverse of what it is now - if you want time frozen, take a drug or something. If you don’t time should continue. You could get tired, forcing sleep, so many gameplay options instead of ‘clock stops’. This is what is meant by optional.

See what doesn't work with this concept of taking a drug to freeze time is that not everyone that plays don't like taking the drugs in game. In my co-op games, I actually have 2 players who love trying out their drugs aka me and one friend, and 2 other friends who literally detest the idea of ever taking the drugs. So how would a time freeze work with taking a drug to stop time if 2 of 2 players don't take the drugs?

"Sleep" should be optional since it was never enforced in the first place. In fact I even found in nexusmods someone made a sleep penalty mod already, so there is literally no need for this idea to be added in game when you can just mod it in now lol.
I agree, being able to hand mix 2700 weed overnight is pretty ridiculous. The game isn't hard, so it's not the difficulty I feel lacking, but my engagement with the game world and it's systems. Day just becomes a period to resupply for a 4 am shift.

Also the "if you don't like it, don't use it" response is literally nothing. Buddy, if that worked, you would have applied that here. Don't like the discussion? Don't join in. Yet here you are.
Origineel geplaatst door Payne:
I agree, being able to hand mix 2700 weed overnight is pretty ridiculous. The game isn't hard, so it's not the difficulty I feel lacking, but my engagement with the game world and it's systems. Day just becomes a period to resupply for a 4 am shift.

Also the "if you don't like it, don't use it" response is literally nothing. Buddy, if that worked, you would have applied that here. Don't like the discussion? Don't join in. Yet here you are.
It's not just a matter of differing opinions. If someone asks for a feature, and I don't want it, I'm going to raise my voice as well. This is a forum,not an echo chamber.

If you don't like the feature, don't use it. Your lack of self-control in your game does not translate into lack of self-control here because it isn't one. He wants a new feature, I do not want that feature. This is fair discourse.
Origineel geplaatst door SleepWalker:
Origineel geplaatst door Payne:
I agree, being able to hand mix 2700 weed overnight is pretty ridiculous. The game isn't hard, so it's not the difficulty I feel lacking, but my engagement with the game world and it's systems. Day just becomes a period to resupply for a 4 am shift.

Also the "if you don't like it, don't use it" response is literally nothing. Buddy, if that worked, you would have applied that here. Don't like the discussion? Don't join in. Yet here you are.
It's not just a matter of differing opinions. If someone asks for a feature, and I don't want it, I'm going to raise my voice as well. This is a forum,not an echo chamber.

If you don't like the feature, don't use it. Your lack of self-control in your game does not translate into lack of self-control here because it isn't one. He wants a new feature, I do not want that feature. This is fair discourse.

Advocating for "self-control" here is nothing. It's a non-statement. Someone mentions an issue, and the response is that the issue is entirely voluntary. Which is insipid.

Yes, we know it's voluntary. Playing the game at all is voluntary. By that logic, any criticism or suggestion is invalid by mere dint of choice.

In fact, every issue you face, or ever will face is a failure of self-control, because you voluntarily keep living instead of offing yourself. It contributes nothing, it means nothing.

The tone used is extremely patronising, and clearly betrays the implicit bragging. "Fair discourse" my ass man. You don't get to set the bounds of the conversation, so how about you apply some of that "self-control" you keep advocating for if you're not going to engage constructively.
"Don't like it, don't use it" is pretty much the most anti-Karen position in existence right now. Yes it's ridiculous to create your supply to be ready for the next day's sales. Who gives a ♥♥♥♥. It's more in line with, shocker, games of the _____ Simulator type than a daily planner. And, personally, strikes me as sad comedy to not understand you can completely ignore this feature by interacting with a bed before it takes effect. Which, logically, then leads to the belief that people don't actually care for the challenge. They're just being Karens trying to dictate how others play.
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