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Een vertaalprobleem melden
Right now you can easily power level through the game exploiting the 4am stop, it's just not clever design if you want to retain your player base.
Well I hate to have to state the obvious here, but here is where your self-discipline comes in handy, if you, make it a habit of going to bed at say midnight you can easily prevent any of the "problems" you mentioned.
And if you want to have consequences for breking that habit you can tell yourself you dont get to play the game for the rest of the day.
Yes, but you can still lawnder the money and still put more money in the bank that way so that argument doesn't really hold up does it?
That means that there is a mechanic in the games that forces you to use another solution to solve that problem right.
Power level through? You mean grind through. I've got 20 hours in, and while I'm not the fastest at leveling, I'm only like bagman 2 and can't do coke yet. The 4 AM thing is hardly a power leveling device. This is still grindy as can be in it's current state.
Incidentally, if everything stopped at 4AM then there wouldn't be a point to the current time system anyway. You also fail to address, what happens at 4AM in your system? Can the player stay awake indefinitely, which negates the time system in this regard? Or do you pass out and if so, what does that entail? What other mechanics must be added in order for this time system to meet muster? Yes, I see that you say you can only go to bed, but that is hardly immersive as well as just switching to the next day and forcing players to get less done per day. I realize that's your goal, but the time system is very short for most days given the number of grindy tasks you have to perform. Moving items around takes quite a lot of time actually, especially in the buggy state of things getting stuck in the machines and having to patrol for these stupid occurrences.
In EA with partial game implementation, the 4 AM thing is probably to help with the incomplete mechanics. It very well may disappear or morph later. Right now, it's very welcome.
What a juxtaposition; someone can't talk about end-game because "the game isn't finished" while simultaneously others are demanding the time system be finalized "right now".
Some people really want the game to stay as is, and that’s fine too but clouds their judgement that a simple concept like ‘time makes sense’ is absurd. It’s really not and there’s so many posts because there is an answer to all of the pushback on the concept.
Let me rephrase this bit again too because some still don’t understand- not everyone wants to role play, if you do fine. Some want the logic embedded in the game. Roleplay to me is compensating for lack of something but that’s just me.
It should be the reverse of what it is now - if you want time frozen, take a drug or something. If you don’t time should continue. You could get tired, forcing sleep, so many gameplay options instead of ‘clock stops’. This is what is meant by optional.
It feels like a psychology lesson.
See what doesn't work with this concept of taking a drug to freeze time is that not everyone that plays don't like taking the drugs in game. In my co-op games, I actually have 2 players who love trying out their drugs aka me and one friend, and 2 other friends who literally detest the idea of ever taking the drugs. So how would a time freeze work with taking a drug to stop time if 2 of 2 players don't take the drugs?
"Sleep" should be optional since it was never enforced in the first place. In fact I even found in nexusmods someone made a sleep penalty mod already, so there is literally no need for this idea to be added in game when you can just mod it in now lol.
Also the "if you don't like it, don't use it" response is literally nothing. Buddy, if that worked, you would have applied that here. Don't like the discussion? Don't join in. Yet here you are.
If you don't like the feature, don't use it. Your lack of self-control in your game does not translate into lack of self-control here because it isn't one. He wants a new feature, I do not want that feature. This is fair discourse.
Advocating for "self-control" here is nothing. It's a non-statement. Someone mentions an issue, and the response is that the issue is entirely voluntary. Which is insipid.
Yes, we know it's voluntary. Playing the game at all is voluntary. By that logic, any criticism or suggestion is invalid by mere dint of choice.
In fact, every issue you face, or ever will face is a failure of self-control, because you voluntarily keep living instead of offing yourself. It contributes nothing, it means nothing.
The tone used is extremely patronising, and clearly betrays the implicit bragging. "Fair discourse" my ass man. You don't get to set the bounds of the conversation, so how about you apply some of that "self-control" you keep advocating for if you're not going to engage constructively.