Schedule I

Schedule I

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What is your playstyle do you leave weed and meth behind when you unlock coke?
I think I might have found a small flaw in this game. after you unlock meth there is no reason to grow weed anymore, and after you unlock coke it becomes pointless to grow mj and make meth. right? I am just wondering if there is a point to growing mj or cooking meth.
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I usually OVER-mix Kush to get a weed with all 8 traits unlocked and use that to unlock all the people in the neighbourhood. I do swap to coke for the mainstay of my income but weed is rather quick to grow and the upkeep is low so you can mix huge batches for times when your coke-operation isn't running to full capacity yet.
Weed is usefull to make a few new strain to get new costumers because you can get it to max quality and you can't do it with meth. it's also cheaper to make an automated bungalow for weed than for meth, so smoother transition into barn for meth instead of bungalow meth.

You can also solo produce meth with 1 chemist in sweatshop (you only have to pack it), while it's impossible to do same if you want to mix weed
I still grow weed for personal use (grandaddy purple + energy drink + paracetamol gives you anti-gravity, athletic and sneaky and as far as I know is the best way to get around the map). Any surplus from that I brick it up and give to my dealers. Not a huge amount of cash compared to other products but it's not really about the money anyway.
I'm still making all three, but barely. I keep a 3-plot weed farm in the motel for making GD Purp to mix with energy drinks and paracetamol for cheap and easy anti-grav, athletic and sneaky. I only harvest when I'm running low, and I never package or sell any.

The sweatshop is perfect for keeping one chemist making meth, you only need to check on em every other day at most. I used to have a botanist working there, but with only one employee and no loading bay you're going to be manually restocking and cleaning up after them a lot for very little gain.

My Bungalow is 100% dedicated to just growing coca, Barn is growing and processing coca, and the dock is processing and mixing coca. I imagine once things like shrooms and MDMA are added the endgame will have more variety.
how did you get it to function without constantly failing?

cauldrons are bugged.
drying racks are bugged, 8 of mine work fine 8 of them make the coca leaves disapear when loaded onto them by the workers XD
My girlfriend and I run automated weed. I sell bricks of gold granddaddy purp all day with no struggle, no mix. Easy gameplay that's still crazy profitable. Grow the purp, dry the purp, split into bricks and jars, sell. I don't take phone calls. I just hand off to dealers and walk up to sell to folks.

That gets done by around 6pm. I spend the rest of the day gambling and laundering.
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Geplaatst op: 14 apr om 22:59
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