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Literally nothing in the game uses any sort of item type filtering in the "automation", so presumably even if chemists pulled from a "supplies" shelf, they'd still have this same problem.
handler has 5 routes:
1. handler brings product from assigned shelf to mixer 1
2. then handler brings 1st mixing ingredient
2a. mixer 1 outputs to Mixer 2
3. handler brings 2nd mixing ingredient
3a. mixer 2 outputs to Mixer 3
4. handler brings 3rd mixing ingredient
4a. mixer 3 outputs to mixer 4
5. handler brings over 4th mixing ingredient
5a. mixer 4 outputs to desired shelf for packing
Have your chemist assigned to the 4 mixers ( obviously )
From there I have a second handler who takes the product, packs it into whatever size package I want and puts on the desired collection shelf for easy access.
This way I only have to keep the 5 shelves stocked with product and mixers and the goons do the rest. I have my producers just output the raw product on the shelf assigned for mixer 1's source. Seems to work well with short list mixes. I have not tried it with more complex mixes but it makes the easy mixes go smooth.
you said it, works fine until it doesn't. Mine might take up more space but has yet to bug out. No real thought required when each shelf is specific to its mix ingredient. just buy it and load.
Flow goes like this:
Chemist
-Chemist is assigned 2 chem benches, both go to the same oven (One bench is kinda an auxiliary that you just refill every time you get supplies delivered, if you fill it constantly you will have a surplus of liquid meth.)
-From the oven to the mixing station, set it so it makes 10 at a time, then mixing station to packaging (the chemist can deliver it to the packing station, just can't use it.)
Now the handler
-Setup the three main ingredient shelves and make routes from each to the 1 chem bench. (make sure you fill the benches with the 3 ingredients first otherwise the handler will load it with all acid or something)
-Setup a shelf for whatever mixer you want and make a route to the mixing station (Chemist handles the meth here don't worry about it)
-Setup a shelf with jars and make a route to the packaging station, then set the destination to another shelf.
You need a second handler if you want to do more mixing than that/automate even further. This also leaves you with a surplus of liquid meth hanging around in the second bench in case you run out of supplies that it can run off of for a day. Between this, my 2-mix og, and dealers flipping base green crack bricks, I'm making like 25k/day.
3 shelves feeding a mixed shelf (alternate acid, phos, pseudo in the slots to prevent issues), then that mixed shelf feeding all chem stations. Sounds like a lot of handler slots, but it's actually more compact than trying to throw 3 handler slots at every chem station. Even at baby numbers, it still is cheaper on handlers. 2 chem stations for instance would use 5 handler routes instead of 6 doing it this way. The savings only go up the more stations you are dealing with.
using the method described by Lyghtstorms i have an 8 stage mix setup going :)
using 8 mixing stations, 12 large shelves, 2 chemists, 4 handlers system works flawless, has been for in game weeks (many many real world hrs) and not bugged out once :)
using 8 large shelves 1 for each mixing item makes sure no mistakes ever get made if a shelf runs out the process just stops :)
1st handler takes from 1st 4 shelves getting mix items and loading them to 1st 4 mixers leaving him 1 spare process, that i assign to load the product from a 5th shelf into the 1st mixer.
2nd handler takes from the next 4 shelves and loads the next 4 mixing machines,
the 8th final mixer outputs straight to the 10 shelf, the 2nd handler uses his last process to move the product to the brick press/packing station, assign the packing station/brick press to the handler and output it to the 11th rack near door for me to just grab finished packed product and do what i need to do with it :)
the 12th rack is also near the door and is my input rack all deliveries i load to that shelf all 8 mix items from the vans, the final 2 handlers then take from that shelf to restock the the mix shelves doing 4 shelves each leaving 2 spare processes to move what ever you need them for ( 1 from each handler) left over :)
One shelf feeding two chemistry stations can absolutely fail if the handler decides to move an item to Chem Station 1, and then an item to Chem Station 2, instead of 3 to Chem Station 1, and then 3 to Chem Station 2.
Which is why I just stock the chem stations myself. It takes them so long to go through a full 10 batches that I only have to do it every few days anyway.
Nobody in all the Youtube I've seen seem to be using this; everyone is copycatting the less efficient way. Not that Youtube normally is the place for optimal play anyway, but still.