Schedule I

Schedule I

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General Feedback and Ideas
hey, this is my feedback for the game schedule 1. first of all the game is hilarious in a good way.
i really like it but i think there are a lot of things that could be improved as of now.

if i wanna highlight something from the list it would be fixing a bug where workers take infinite items
from storage racks/workstations and voiding them and also everything performance related.

this is my personal list with ideas. i gladly accept feedback for my feedback.
for reference. i have 66h in the game as of now. just bought the warehouse.
just unlocked suburbia. have not produced any coke so far so i cannot give any feedback in that regard.

-> Workers
- fix bug where workers take infinite items from storageracks/workstations
(prio #1, bug breaks core gameplay mechanic, breakes automated setups, makes items vanish,
firing worker and hiring another one fixes it, seems to be inventory related)
- let player interact with worker inventory.
- bunk beds for easier space management.
- increase max worker count for properties.
- give chemists a supplies option when managing with the clipboard. (same as botanist.)

-> Workstations
- when managing the packaging station with the clipboard make options for
packaging source, product source, and output.
this way the handler assigned to the packing station does not need to use up routes for packaging.
- give packaging station multiple product slots.
this way handlers can ... handle multiple products at once with only one packaging station.

-> Drying Racks
- make drying stop at target quality.
when assigned to a botanist and going from standard to premium quality product, you have
to make sure to sleep quickly when it hits 4AM. otherwise product still on the rack might
reach heavenly quality over night. this causes product to not stack probably and mess up packaging.
obviously this is not a problem when going for heavenly quality to begin with.

-> Map
- toggable mini map
- pin locations, potential costumers & dealers to compass
- location markers for stores, businesses, casino, etc...
- color coding for deals on compass.
for example. grey - pending deal, green - active deal, red - expiring deal

-> Storage
- home storage.
managing storage in smaller properties is difficult because of space limitation.
parking veepers close to them can help, but becomes ridiculous when you have a
lot of them close to one property. having storage in a property without the need to put down a rack
would be a nice quality of life improvement.
- bigger storage for vehicles
- backpacks for additional storage on the go.
- bigger stack size. at least 20 for every item.

-> Gameplay
- improved product manager (filter + better mixing process overview + change product name)
- safe radius around properties during curfew
(officer i swear i was just smoking a cigarette infront of my house.)
- give taco ticklers a basement.
- when a vehicle gets stuck and visiting the body shop, let the player choose on the map which vehicle to spawn next to the shop.
- profits from legal businesses
- more furniture options.
- remove player/suspension rack collision. (or let the player go into 1 square spaces like workers are able to.)
the idea is to let the player move more easily in tight room configurations.
- remove player/worker collision. (workers keep pushing me around in the bungalow.)
- let the player take pots with plants in them (putting it in the inventory and destroying the plant)
- let the player move storage racks with items in them (but not put it into the inventory)
- let the player move pots with plants in them (but not put it into the inventory and keep the plant)

-> Performance
- option to reduce visible items on storage racks.
when making a bigger automated setup with many storage racks this tanks performance a lot.
(i have a 10 year old pc and the game runs with about 40-50 fps which is perfectly fine for this kind of game.
when i'm in the barn where my automated weed production is it drops to 20 fps.
looking at a wall fps will go back up to normal. so looking at all the storage racks seems to be the cause.)
- chest item which do not render items in it could also be used to increase performance in automated setups.
Date Posted: Apr 14 @ 1:45pm
Posts: 0