Schedule I

Schedule I

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Randomize more?
I think it would be cool if every game was more random. like highest value strain not being the same every time (randomize values and such not just names) or even randomize npc names and personalities, that way, we can experiment and learn the people every time we hop into new games with friends or even just wanna change it up solo. some kind of option to even start with this preset or make it random would be cool.
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Showing 1-4 of 4 comments
I'd have a problem chasing the recipes every time.

If you're the sort that doesn't look everything up to fast track, finding a good blend takes a lot of trial and error and if I nail a good one, I want to be able to replicate it. Either that or the number of possibilities needs to be shrunk.

Same as NPC. When you get to know them you can curate your buyer list. If they randomised you'd lose that ability at every new game.

As options. Sure. Options are always good.
Ivan Apr 12 @ 10:57pm 
Originally posted by Sistermatic™:
I'd have a problem chasing the recipes every time.

If you're the sort that doesn't look everything up to fast track, finding a good blend takes a lot of trial and error and if I nail a good one, I want to be able to replicate it. Either that or the number of possibilities needs to be shrunk.

Same as NPC. When you get to know them you can curate your buyer list. If they randomised you'd lose that ability at every new game.

As options. Sure. Options are always good.
Nah thats good replay value right there but if its optional it just nullifies it entirely
Originally posted by Sistermatic™:
I'd have a problem chasing the recipes every time.

If you're the sort that doesn't look everything up to fast track, finding a good blend takes a lot of trial and error and if I nail a good one, I want to be able to replicate it. Either that or the number of possibilities needs to be shrunk.

Same as NPC. When you get to know them you can curate your buyer list. If they randomised you'd lose that ability at every new game.

As options. Sure. Options are always good.
That's basically what I mean. if they could add it but make it a choice of whether you want it base game or randomized. that way people who like to learn the game and keep that knowledge going into a new game can, while people who like the experiment to learn the best strains and learn their customers can also do that. Adding the randomized but not forcing players to randomized would simply add so much for players without making anyone upset that they did randomization. I feel like it'd be a win win.
Last edited by ThatFatLazyStreamer; Apr 12 @ 11:39pm
Xythe Apr 13 @ 12:57am 
I'm grinding XP to unlock uptown, and I'm already at the point where 99% of what I'm producing is 8-mix coke, and 1% some grandaddy in the motel to mix twice to give me anti-grav, athletic, and sneaky. If my save had those three effects also be in the top 8 most valuable ones, then lategame gets even less diverse since I'd just smoke the coke.

I think a lot of this games charm comes from the NPCs having personalities. Kyle's negative responses still have him being polite, while Keith will call you a ♥♥♥♥♥. Totally randomizing them (different names, appearances, etc.) could maybe work though, there'd probably be some funny outcomes. Customer preference also seems to be entirely meaningless after the sample phase, having it matter and be random would be cool.

An option where you unlock mix ingredients in a random order (and maybe more slowly as an extra option) would help diversify the early game, since there wouldn't be a known best option every rank. You could still use a calculator to figure out whats best with what you have, and lategame is unaffected, but you wouldn't inadvertently read a post spoiling your saves best mix.
Last edited by Xythe; Apr 13 @ 1:18am
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Date Posted: Apr 12 @ 10:28pm
Posts: 4