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If you're the sort that doesn't look everything up to fast track, finding a good blend takes a lot of trial and error and if I nail a good one, I want to be able to replicate it. Either that or the number of possibilities needs to be shrunk.
Same as NPC. When you get to know them you can curate your buyer list. If they randomised you'd lose that ability at every new game.
As options. Sure. Options are always good.
I think a lot of this games charm comes from the NPCs having personalities. Kyle's negative responses still have him being polite, while Keith will call you a ♥♥♥♥♥. Totally randomizing them (different names, appearances, etc.) could maybe work though, there'd probably be some funny outcomes. Customer preference also seems to be entirely meaningless after the sample phase, having it matter and be random would be cool.
An option where you unlock mix ingredients in a random order (and maybe more slowly as an extra option) would help diversify the early game, since there wouldn't be a known best option every rank. You could still use a calculator to figure out whats best with what you have, and lategame is unaffected, but you wouldn't inadvertently read a post spoiling your saves best mix.