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And some of the benefits you yourself can get from mixing like extra speed, extra jump height, and more are worth it IMO. Plus some of the effects are just straight up hilarious, like mixing two donuts (save first if you try that one though).
For myself though, I only slang coca in-person, and have stopped weed production.
Then I might have more product and can cut out the weed and meth. (I can cut out the weed already but I just put it in jars to keep my dealers stocked up).
Also, mixing drugs is for YOU too! Get a stash of anything that gives you no-gravity, athletic and sneaky. Cannabis version is the weakest but fastest and cheapest to make, (doesn't last as long or is as powerful a buff than stronger version drugs). The game lets you be as meta as you want for money, sure you'll make more if you meta it but if you just want to chill and watch the funny things the effects do, you can do that too, and switch back and forth.
Cuke、Gasoline、Cuke、Paracetamol、Mega Bean、Iodine、Gasoline、Mouth Wash
Laxative, Seizure-Inducing, Toxic, Sedating, Anti-Gravity, Balding, Foggy, Sneaky
You can try to convince me it's not worth it.
You don't know how much of this game you're missing out.
An 8 mix worth 95$ and cost 36 to make.. waste of time.
OG Kush: Viagra, Cuke, Mega Bean = $100 and only cost 13 to make.
Unless you are boasting about the effects.. which I just use.
OG Kush: Mouth Wash, Paracetamol, Energy Drink = Anti-Grav, Balding, Sneaky, Althletic. All you'll evewr need to run around like a mad man.
I've started doing this, except for weed, I use an OG kush 4 mixer that isn't so high priced it's not selling fast enough for my liking.
I've noticed I'm selling way more base meth and base coke than I've ever sold mixed.
Definitely try this.
But I'd go a step farther.
Don't look up what it does, don't read the effects, just make a batch, bag it up, give it to a dealer and wait.
My main two that I sell so far (don't have coca unlocked yet) are both 6 set mixes that bump the rock from default 70 iirc to 242 flat, which is nice, and the 40something OG up to 100+. Plus the effects make the customers easy to know when to top them up cause they look normal when not high lol
{Cost $9 | Sell $74} Personal Use/Sell
Ingredients:
Energy Drink + paracetamol
Effects:
Anti-Gravity/Athletic/Sneaky/
Meth: All 3 Types
{Cost $4 | Sell $102} For Selling
Ingredients:
Viagra
Effects:
Tropic Thunder
Cocaine: Only One
{Cost $4 | Sell $219} For Selling
Ingredients:
Viagra
Effects:
Tropic Thunder
This is my layout on my second play through. First playthrough I did 8mix EVERYTHING!!! I tested multiple mixes and setups and it for me made the game boring. And now I only do special mixes to get the customers( I know I don’t have to but thats how I have fun with the mixing and I needed something to do the in sweatshop) I mix a personal blend for what the customer wants just to get them and than after that I sell them what I make! Just makes the game more fun and less grindy, especially since we’re still 2/3years from 1.0 release.
And the bungalow is my house, got it all setup and decked out right now lol
the money is one thing, but more important, the fact you need to manually intervene to order ngredients and keep them stocked , makes mixing a chore-like commitment.
that being said i mix everything all the time, i have dozens of recipes , the effects are hilarious, nothing beats rollin around on my skateboard watching the population of thetown detoriate into pure chaos. i stock up my dealers with seizure inducing or electrified or zombified mixes , my weed strain Z-rising , has been a solid classic all the way. it sells at 500 - 1k for a jar and everyone turns into a zombie.
now i'm flooding the market with bricks of seizure inducing thought provoking electrified bomber coke, dropping customers in a extatic bliss on the ground.
it keeps the game interesting and fresh at all times. i often settle for 4 mix recipes i can alternate just by mixing up the supply racks i have set up at factory entrance. a 4 mix setup can be managed by a single handler and a chemist.
z-rising : purpleweed->horsejuice->addy->battery->battery
C : c->batt->addy->semen->batt->addy->semen----->IODINE ( iodine 'cracks open' this recipe)
i mean, the way that mixing works its very interesting and it ties into the gameplay in many subtle ways. overtime as this game matures, there will be more incentive to use it i guess. now the game is far too easy. you get away with everything.
the game is only partly about money i guess. its sandboxy enough to set your own goals besides cash.
They don't. They are talking about the order. So you mix green crack with something and take that result and mix it with the next ingredient, etc.