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Сообщить о проблеме с переводом
My bugged cauldron in the barn (not interactable) contained 2 stacks of heavenly and fuel.
I found the location for the json files that contains the info for it:
<SaveLocation>/Properties/Barn/Objects/cauldron_XXXXXX.json
SaveLocation = AppData/LocalLow/TVGS/Schedule I/Saves/SteamID?
XXXXX is some kind of hash
Now the interesting part:
- the cauldrons that worked had the json Property "InputQuality": 4
- the bugged cauldron had "InputQuality": 2
Exiting the game, changing 2 -> 4 and saving, starting the game -> My chemist immediatly started the cooking and the cauldron was "unbugged".
- chemists breakdown at the bungalow trying to unload an oven
- chemists breakdown at the dock warehouse with broken cauldrons (what you explained)
- botanists breakdown at their pots and stop moving (barn and dock warehouse)
- botanists breakdown at their drying racks (barn and dock warehouse)
- drying racks breakdown without NPC nearby likely due to being routed to broken cauldrons or near them (barn and dock warehouse)
- botanist breakdown at the sweatshop without clear reason
I've plenty of good things to say about this game, but I would have had upwards of 70 hours enjoying this game by now if the number of these breakdowns didn't make the whole game feel disrupted.
are you running any mods? I have been running the same mods and have had no issues until today when I bought the barn and setup 4 cauldrons with 2 chemists working two each. One cauldron breaks, can't interact with them and can't even remove them because they have product in them. So I setup a new cauldron and a new path and then it breaks. Rinse and repeat. Whatever it is I don't think it has anything to do with mods. But I could be wrong.