Schedule I

Schedule I

View Stats:
Bungalow meth set up bugs.
I have 3 chemist setups with 3 handlers and 3 mixing stations. After about 3-4 days the mixing stations quit being manned, they'll run them but not move the output to the next mixing station. When asked why they're not working they just say they have nothing to do. Is there any way to prevent this? Maybe just run two chemists?

Edit: Deleted the third mixing station, I'm mixing addy and horse sperm now, the next mix only brought in like 10$ profit anyways, and it's running smoothly. I think I had too many paths crossing. This game is going to be great when Tyler figures out all of the pathing and AI improvements. Definitely looking forward to it.
Last edited by Bassium; Apr 12 @ 10:50am
Date Posted: Apr 12 @ 10:05am
Posts: 0