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I haven't tested it extensively, but checking how much cash my dealer had on them after selling a bit of product, it was just a bit above the listed price, factoring in their 20% cut.
Schedule everyone for the last late night time slot (clock stops at 4 so it won't ever expire) and spend all your days making product to sell at night. You get the after hours bonus, and there's only really 2 dealing locations that are in view of police (you can hide behind trees or walls). The great thing is that customers double up since there are only so many locations, so you don't really end up travelling any more than you probably would even if you only had 10 instead of 50.
I find the dealers frustrating, because it's not entirely clear to me what they are doing other than I put in product, and money comes out. But should I give them something different? Does quality matter? How do they set prices? It's hard to know. I've read on here to just give them your trash, and there's guides on the highest paying customers to keep for yourself. I bet this whole area is something they continue to refine as development progresses, but for now it's too hard to keep their inventory diverse, and I'm actually not sure if you even WANT to keep their inventory diverse.
Also, what happens when they break down a brick or jar into a single item if their inventory is full? do they disappear?
https://steamcommunity.com/sharedfiles/filedetails/?id=3462619960
your dealer sells at around the recommended price but cuts deals just like you would, you don't have control over their pricing.
I wholeheartedly disagree. I've been playing on my brother's account on his PC a bunch and i've concluded that if you got a highly addictive mix that's easily made in large quantities, it's best to give them to the dealers and focus as much of your energy into pumping out as much of that so you can fill 4 slots filled with jars of that stuff with each dealer
Dealers stop being effective if they have too much choice of product. Especially if you give it to them in jars. They will automatically break down jars into baggies as they sell but if their inventory is full, they get stuck. I found that at most, they remain effective if you have two items in bulk for them to sell, as they will chew through their baggies before they touch the jars and it leaves at least 1 slot open if you want to move baggies of trash (though typically I'll just hand them off to anyone I see at base price - the inventory slot is more valuable to me)
Granted our progress is just dipping our toes into meth now, i'm still bulk blasting the best seeds i can get of weed, mixed with energy drink and then iodine, for an addictive strand i can push close to $100 a bag, and seeing as I already have like 40 jars of it sitting around I just give a stack to each of my dealers and forget about it.
I get 25k every day from 5 dealers, why should i not use them? 400 free xp and 25k free money daily, i can only launder 20k per day it's more than i can launder from dealers.
You wont have time to automate and play with stuff if you busy running and selling stuff.
And just because overtime means that time stops doesn't mean time stops in real time, you can just go to sleep and your dealers will be selling again, your plants will be growing and in real time day you will have more at the end of the day because you will be able to automate stuff.
In other words just because you do more in game day doesn't mean you do more in real life day.
the dealers take the work of running around selling to all the customers that you do not have time for, or that only buy a small quantity and are near impossible to get to increase their buying price or quantity they want, give your dealers all of the low value clients, and keep the 8 or 10 top tier customers from Suburbs and Downtown that buy 2, 3, 4 or more of your best products and they usually can be bumped up to more
if you are early on in the game and just figuring out what mix/ mixes you want to use, then drop all your tests you arent going to sell full time on the dealers, but once you decide on a mix for Meth and Coke.. only give the dealers those products , I like having a meth thats at the 350$ base price mark, and a coke thats around the 740$ mark and use those exclusively , you will see that dealers like Benji, Molly and Brad sell more of the Meth than they do the Coke, and the higher zone dealers sell a good amount of each
when you have all the current zones open and have all of the available customers hooked.. it is way too many people to sell to yourself even if you do them all at 4am time it gets tiring going around to hit everyone
even losing 20% to the dealers for their pay is fine later on, the money is abundant and lets you run days quicker
as for quality.. it does matter in mid-later zones that the customers will want Purple quality , there is no customers currently that ask for Heavenly so dont waste drying time to get to that , and for ease of what your making.. and which dealers to give what quality.. just give them all Purple quality even though starter area would only need Blue or lower, no sense ordering blue and purple Psuedo just to save a few bucks
I don't have 5 dealers, only 4, and I'm selling to the customers they can't sell to (limited customer slots) and those customers have me running all over the map every day anyway. They don't move much product, so I'm probably using them wrong, but there's not enough insight in to what they are doing for me to make informed decisions about what to change.
Scheduling 50 of them for a nightly run to drop off all the product gets me 20% curfew bonuses instead of a 20% dealer fee, and because they end up stacking 2-3 people in each spot, it doesn't actually take any longer to deliver to everyone at the end of the day. (and it's waaaaay more efficient than scheduling each person as they text you for the soonest possible delivery).
Super basic version of this is what soil to use. Normal soil if half the price per yield as the 3x soil. But considerations of use time and storage space cause most players to opt for the more expensive option.
So yes, if you are trying to optimize purely for the highest dollar-for-dollar profit yield, do not ever use dealers, or workers, or extra long life soil. But most players are valuing things like total revenue, production rate, and final sale price just as much if not more than profit yield percentage.
There's only about 45 people maximum possible to consume a serving each day. I was saturating my dealers as it was and things weren't moving very quickly through them so all my shelves backed up with product.
I feel like maybe there's some untapped market of ravenous consumers I'm missing if I should be so busy cooking that I don't have time to go do all the drops myself.