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I just spent a couple hours figuring out that dealers just take the assigned customers from you and they passively interact on their own terms, taking you completely out of the loop until you go back to restock them and collect what they earned.
It's basically the dumbest system I can imagine, but it's backed up by multiple sources around the internet and matches my terrible experience that I assumed was a bug...
Instead of creating a fun way to manage another employee to do your footwork for you, across an ever-expanding customer area, allowing you to cleverly divide your orders into manageable zones, dealers literally just take all the fun of the assigned customers away from you, and charge you 20% for making your time more boring. Why the hell would I pay someone to take my customers from me that I just spent time unlocking/persuading?? Money is the easiest thing to come by in this game, so passive income at the expense of the gameplay loop is entirely detrimental to me.
This passive system feels like a slapped-on afterthought, so I hope that dealers get an overhaul sooner than later whenever Tyler has the time...
I was thoroughly convinced Benji was bugged since he was always home and never following my orders. I gave him a full stack of each product I was selling and assigned him the cheapest customers so I wouldn't give up 20% cut on the big spenders. I never saw him out of his home over the course of 4-5 days in game, and the journal was still waiting for Benji to make a sale... So eventually I started just using him as a drug-bank pit-stop for my own sales. Then I happened to open the map and watch him walk across the street toward the nearby pawn shop, where there was no map-markers and I've never made a sale before, and then he just returned home. This suddenly completed the journal quest so I ran over to him and saw he had $52 for me and an empty inventory... No idea what he sold or who bought it, if there was even anything left in his inventory to begin with...
i mass-produce a drug with multiple effects, and i assign customers who want those effects to a dealer (so for example i have 8 customers who want tropic thunder assigned to a dealer that i give drugs with tropic thunder effect).
then i just regularly drop off drugs in jar form at that dealer, careful of keeping at least one slot open so the dealer can divide up the jars into baggies, and BAM! easily 2k-5k per day. and that is just weed :D
if you want to maximize dealers, you need to make spreadsheets with customer desires, think about which customers are served best by which dealer with which drug, and make sure that you make the drugs profitable.
a 20% cut on full-on automation seems harsh, sure, but that means i don't have to run around town all day and can instead focus on manufacturing unholy amounts of drugs, which increases my bottom line drastically.